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This was by far the most unbalanced-PVP game, fully bugged and exploited.
Community tried to save them during months, but they were blind, now they are paying the price.
Pantheon is something else, possibly the dev team got really low funds to make a AAA graphic game, but I personally don't want this, i just want an old school MMO well-baked in his cooking pot.
PVE should be hardcore for solo players cause we are on an MMO, but not unbearable if the player is skilled and patient enough (rewarding the efforts). And most important , the class balance.
It's sure Pantheon, if respecting his promises, will keep the EQ players that were playing on Time Limited Progression Servers, at least, and on Project99.
You are way to good for this game.
Swol stop posting on your alt.
What? I genuinely mean no hate or ill will but... >.>
BotW, TotK, Skyrim, GTAV, RDR2, Enshrouded, Fallout, Horizon, Spiderman, Cyberpunk, Witcher 3 and countless other single player, open world games that do that job far better than any mmo are that way --->
Not to mention themepark style mmos that cater to solo tastes like WoW and ff14 exist as well. So you even have options in the mmo space already.
Please stop coming to new mmos asking for solo centric efforts to be prioritized. It makes absolutely no sense whatsoever. I'm genuinely baffled why anyone is looking for single player support in a "massively multi-player" genre.
Case in point, I absolutely hate sports game. Therefore I'd never buy madden and request the devs put in guns, rpg and lvling mechanics, or a deep plot.
My 2 cents at least. /shrug
Absolutely... except if you like this RPG combat, instead of ARPG combat,* which is 99.9% of mmos out there.
I DO play Classic WoW, and it's great. It's also, quite clearly, an action game. I drink my coffee of a morning, sit down, and twiddle the controls until my energy calms down. It's great fun.
But sometimes I'm after RPG gameplay, instead. Only Embers Adrift, Monsters & Memories, or Pantheon will satisfy, then.
And then there's all the other reasons solo players like mmos, some of them pretty Justified I think. It's not like I never group etc.
And just to clarify for myself, I'm actually not advocating for solo content in pantheon. I'll certainly play it if it appears but I would not change this group Centric design, at least not until there are a few other offerings on the table.
* I'm aware here that using classic wow and Pantheon is actually reducing the distinction between RPG and arpg combat, here. Regretfully to my tastes, Pantheon has upped the APM a bit, and of course classic wow is as low as you can get with APM in MMOs.
Which is fine, if your game has systems that unite players in some way to play together organically rather than rely on them to try to reach out to others that they know are going to scorn and not work well with them. For me? My life is simply too far different (too far gone) to really connect with anyone that isn't exactly like me. So if people like me try to join a guild or group up, we just waste everyones time including our own since at the end of the day we'll just get gkicked over something dumb like liking pineapple on pizza or something. (Replace pineapple on pizza with something you'd see on 4chan.)
As far as the know it alls still clamoring about "muh investment" for youtube:
1) The reason you don't see youtubers invest in this game is because it's not profitable.
2) If someone can get thousands of eyes on a game, it's not our job to pay for it.
3) Youtubers don't make that much if they don't take sponsorships. Sure the big dawgs (Asmon, MoistCritikal, etc) make like 90k bucks for a 4 hour stream, but smaller channels are lucky to make 20k a year. It CAN be a lucrative job, but repeatedly buying into games that metrics show won't make a return isn't the way to go. This game has ONLY 279k monthly searches, with a google trend search that is literally flatlined when compared to games from 2017. AKA no "business savy" youtuber will bother with it unless there's an incentive pr they play it as a hobby to incorporate it into their current roster of games and don't care about how much $$$ they'll lose. As for me?I make less than a waiter does per hour and spent 19 hours a day. If I played this it'd be at a huge loss. Maybe to you 40 bucks is chump change but to people like me 40 bucks is 1-2 months of savings on a good month. I mean eggs are fricken' 10 bucks a carton now. I gotta prioritize. "Well get a job then" Not everyone can just get real jobs. I have no education, no capacity for education, and the only "jobs" i can get are fast food and retail but with all the crime simply following a shoplifter (or delivery order stealer, or someone that comes in, fills a gallon jug with Baja Blast and leaves) = get fired. "Well just don't do it" no, I have a sense of justice and will always do the right thing regardless if it gets me fired.
Want Asmon/Moist to try the game out? Their price tag is $10k bucks and they get about 70 million views a month. Want an actual MMO youtuber to play your game? The cost is clicking "generate steam key" and then a quick email. If the youtuber likes it, guess what? His entire audience of MMO enjoyers follows him. I've watched countless game companies toss money at giant creators and get nowhere but when they actually yoink the "top dawg" of a rival game and get them to convert their game thrives.
Every small creator wants to find the next "Fortnite" to entrench themselves into and rise to the top before the game pops off to all the normies. This game ain't it, but if it's something fun to do to take the hours away till the planet dies in calamities, that's more than enough for those of us who have already checked out of life and are just waiting to "go next."