Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

This game is good!
After 10 days of playing I can say I am really positively suprised. I recommend it to everyone who likes the oldschool RPG feeling from games like EQ, Wizardry,...
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Showing 1-8 of 8 comments
Tanist Dec 23, 2024 @ 8:31am 
Yeah, it is a diamond in the rough for those who have been missing some of these mechanics.

I guess those "conveniences" aren't as great as everyone always thought the were. (ie they subtly detract from game play).
Wasted Dec 23, 2024 @ 9:16am 
I agree, this is the type of mmo I have been craving for so long.
kwendal Dec 23, 2024 @ 9:18am 
Yeah, I like it as well. I think they have it going in the correct direction.

The game is not designed to appeal to everyone, and it will not, and should not.
Newguy Dec 23, 2024 @ 11:11am 
This game is clever in that the conveniences are given to individual classes rather than wholesale to everyone. For Example if you die you lose xp and drop your inventory which sucks. But Clerics/shamans can res you to restore most of the xp and necros can summon your corpse to you. These little interactions add to the MMO experience greatly.
Lord Bullingdon Dec 23, 2024 @ 12:17pm 
Originally posted by Newguy:
This game is clever in that the conveniences are given to individual classes rather than wholesale to everyone. For Example if you die you lose xp and drop your inventory which sucks. But Clerics/shamans can res you to restore most of the xp and necros can summon your corpse to you. These little interactions add to the MMO experience greatly.
This. The way it's designed is that everyone relies on each other. Every class has something to offer and you never feel left out or unimportant. It's a nice feeling that I forgot about playing most modern MMOs. I get really attached to my character in this too.
Elysion Dec 23, 2024 @ 2:50pm 
Yeah im quite happy with it. Some of the things being touted as oldschool really feel more like modern things with extra layers of frustration put ontop of them though.
Like, the classes are all great and the group interaction is great, but the chevron system is just elite mobs from WoW and somehow they managed to screw up just making normal mobs be group content.
In old mmos you just needed groups to fight even con+ most of the time, and the difficulty came from the inherent mob difficulty and adds and such. You didnt need arbitrarily higher hitpoint mobs. While i can see the fact that even cons obliterate people might 'feel' strange given we are used to modern mmos where you solo even conning mobs all the time i think just bumping everything up so groups take on orange cons or something is a better solution than chevrons.

The main problem with this is it limits where you should be grouping. In an older mmo you just went where ever there was decent mob density and sometimes you would camp in really weird spots and send your puller out to gather up mobs from all over. You cant really do that here since you are more restricted to grouping against the designated grouping mobs.

This is a minor annoyance because its still loads better than any modern mmo in regards to how leveling works, but that plus the low level cap and faster time to level than real oldschool mmos means part of the charm of those old games, which was the leveling experience, is lost here.
I also see a worrying number of people thinking you are supposed to have a guild just to level. I blame this on modern mmos conditioning people that you are either solo or in a guild. Once again the charm of old mmos was that it forced players to interact and that means interaction with strangers or people you might never play with again, the whole server community.
I have met friendly people though so again, its like halfway there.

The fact that their main method of communication is not their official forums (which they apparently care so little about they dont even make it possible for steam players to use at the moment) but discord is also not very oldschool at all.

I also think they screwed up the crafting system by trying to make it into a modern 'everybody crafts' type of thing but then added in recipe scarcity to try and force player interaction not on 'buyers buying crafted things from the few serious crafters on the server' but 'crafters trading with other crafters for the recipes they specifically want' which is no good.

These are my criticisms, but overall my impression of the game is good
Last edited by Elysion; Dec 23, 2024 @ 2:52pm
Atome Dec 23, 2024 @ 3:19pm 
Thumbs up from me, loving my time ingame so far!
Inner-Space Explorer Dec 23, 2024 @ 3:46pm 
I think the reason it is a huge success is because PC gaming as a whole is being robbed and hijacked by souls-like console games. There are only a small handful of games that exsists on the PC that have no controller support and that require a gaming pc just to play. That being said all of the games on PC that went the route of "Souls-like" gameplay even Last Epoch tanked in numbers upon release. And that leaves the real PC gamers wanting a return to what made PC gaming great and gave us an identity as gamers. So Pantheon is what PC gamers are craving and clearly it delivers.
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Date Posted: Dec 23, 2024 @ 8:04am
Posts: 8