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I guess those "conveniences" aren't as great as everyone always thought the were. (ie they subtly detract from game play).
The game is not designed to appeal to everyone, and it will not, and should not.
Like, the classes are all great and the group interaction is great, but the chevron system is just elite mobs from WoW and somehow they managed to screw up just making normal mobs be group content.
In old mmos you just needed groups to fight even con+ most of the time, and the difficulty came from the inherent mob difficulty and adds and such. You didnt need arbitrarily higher hitpoint mobs. While i can see the fact that even cons obliterate people might 'feel' strange given we are used to modern mmos where you solo even conning mobs all the time i think just bumping everything up so groups take on orange cons or something is a better solution than chevrons.
The main problem with this is it limits where you should be grouping. In an older mmo you just went where ever there was decent mob density and sometimes you would camp in really weird spots and send your puller out to gather up mobs from all over. You cant really do that here since you are more restricted to grouping against the designated grouping mobs.
This is a minor annoyance because its still loads better than any modern mmo in regards to how leveling works, but that plus the low level cap and faster time to level than real oldschool mmos means part of the charm of those old games, which was the leveling experience, is lost here.
I also see a worrying number of people thinking you are supposed to have a guild just to level. I blame this on modern mmos conditioning people that you are either solo or in a guild. Once again the charm of old mmos was that it forced players to interact and that means interaction with strangers or people you might never play with again, the whole server community.
I have met friendly people though so again, its like halfway there.
The fact that their main method of communication is not their official forums (which they apparently care so little about they dont even make it possible for steam players to use at the moment) but discord is also not very oldschool at all.
I also think they screwed up the crafting system by trying to make it into a modern 'everybody crafts' type of thing but then added in recipe scarcity to try and force player interaction not on 'buyers buying crafted things from the few serious crafters on the server' but 'crafters trading with other crafters for the recipes they specifically want' which is no good.
These are my criticisms, but overall my impression of the game is good