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Overall i think the crafting is even as a placeholder well worth it for a group situation and if soloing as gear is more important for soloing and for some classes even in groups. It feels ...better that classic EQ early days. (not the blue armor monty haul stuff it has today) I would say that unless deterioration is added - it could be a significant detractor for those looking to make crafting a profitable pastime in game. But those things can be added much later in game and effect economy.
Currently, it's hard to get a read on what normal prices are, buying ingredients or selling products can be difficult, etc. I'm a cook / Alchemist and quite enjoy all the different materials i have to collect to put recipes together, but some of the ingredients seem too limited in their drop rate, or just too difficult to target farm.
All vegetables being thrown into 'wild vegetable' nodes, and all herbs being in 'wild herb' nodes whilst functional is a little annoying as you cannot target farm specific ingredients. I like the idea of wild vegetable / herb nodes, that give you a chance at all those types of items, but i'd also like nodes i could target farm that grow specific places, etc.
Wolves need to drop blood more often.
I repeat:
WOLVES NEED TO DROP BLOOD MORE OFTEN
I've a feeling it's entirely purposeful to make sure people communicate with each other and to keep things in the economy connected and making uses for all professions, etc. a feature, not a bug essentially.
Communicate? I couldn't even find one Alchemist to make my stuff. There is no AH so I have to find a person that becomes way to time intensive. Try to find an Alchemist on a low pop server good luck.
So then your issue isn't so much that one crafter needs another, it's that the systems to support that sort of trading aren't implemented.
Your observations aren't wrong, it's the conclusions that are daft.
Once there's a bazaar in place, once the crafting system is better fleshed out the issue of needing other crafters will be less onerous.
EA game doesn't have fully fleshed out systems shocker.
I don't think were getting an AH and if we are it should have been in the game at launch. Anyway waiting is all we can do.
Schems are hard to find and people sell them for stupid money
You can be in a zone killing level 18 mobs and still the loot boxes have tier 1 schematics
Craft only base chain ,cant craft plate mail until level 20......
Can go out at level 5 and farm +1 and +2 stat armor sets/....
Crafting, total waste of time
Only food is good
Woodwork for bank boxes
Tailor for making bags
Crafting gear sucks
You'll be able to make the first argument after the game launches, but its kinda pointless until then.
And yeah, pretty much - they havent hidden just how early access this is, or the jankiness / unfinished nature of most systems in game - just gotta wait and see and provide thoughts as we play to help shape it i suppose.