Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

MrMan 19 dec, 2024 @ 8:19
No Realms are available!
Started a new account but when loading in there are no realms to choose from... says "no reals are available!"

What is going on?
Senast ändrad av MrMan; 19 dec, 2024 @ 8:19
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Sola Glitch 19 dec, 2024 @ 8:44 
Early Access is over. I wonder when that game will be release again?
Please consider building in an inGame Timer when the Servers are shutting down.
Example: WoW did a good job doing that. Counting down like every 5 Minutes!
dbretzer 19 dec, 2024 @ 8:49 
it can range from 1-3 hours but if they encounter problems it will be a lot longer
GoodTimes (Avstängd) 19 dec, 2024 @ 9:08 
Pretty stupid not to inform your clients properly of something like this... shame on management for not doing their job. Still like the game - but I would fire someone over this type of bad publicity
Bugbig 19 dec, 2024 @ 9:17 
Yep some sort of warning (in-game). Discord only is ugh...
SvartSol 19 dec, 2024 @ 9:18 
Imma need you to dial that back about 75% there, super-chief...

Seriously, fired is a bit much. You realize they're gonna wipe, right? Relax and enjoy the jank for a while. They'll fix it.
Erebus 19 dec, 2024 @ 9:26 
Its the old EQ realism kicking in :}
GoodTimes (Avstängd) 19 dec, 2024 @ 9:26 
Ursprungligen skrivet av SvartSol:
Imma need you to dial that back about 75% there, super-chief...

Seriously, fired is a bit much. You realize they're gonna wipe, right? Relax and enjoy the jank for a while. They'll fix it.


I'm not upset; I just run a business and understand how this kind of thing can frustrate clients. If you're in management, critical thinking should be a given. That said, I’ll still play and enjoy the game, but sometimes people make mistakes and need to learn the hard way. That’s just how it works in the real world.
*****PATCH NOTES**** General

Made a change which should fix some failed logins due to various ISP/router issues.

The /friend command now supports "/friend group" to send a friend request to all of your current group members.

The /friend command now supports friending your defensive target, or by name (as before).

Added a Friend option to the context menu that appears when right-clicking on another player.

The /targetgroupmember (or /tgm) command now allows you to defensively target a group member by name, such as: /tgm Fred. Or, optionally, target their pet by supplying either 1 or 2 to target their 1st or 2nd pet, such as: /targetgroupmember Fred 1 (would target Fred's 1st pet), or 0 (zero) to toggle target cyclically through the group member and their pets, such as: /targetgroupmember Fred 0.

The target group member keys (F2 - F6 by default) will now target that group member first, and then each press of that same key after that will toggle through that group member's pets (if they have any) before toggling back to targeting that group member.

Added /corpse as an alias for /dragcorpse.

Weapons that can only be equipped in your primary hand will now show on the item's tooltip as a main hand weapon, such as "Main Hand Dagger". Ones that can only be equipped in your secondary hand will show as off-hand, such as "Off-Hand Dagger".

Added tutorials for swimming and for resting after combat.

Added guild tab to the social window. It will display the list of guild mates that are currently online, if you are in a guild. More functionality planned later.



Quests

Grass Snakes outside of the shaman starting area should now count for the quest "Serpent's Whisper"

Players who start in Sorhiryth may now turn in the quest "(Salvaging) Reuse, Recycle!" to the NPC who grants it. Please note that if you have this quest active in your journal you may need to abandon it and retake it.

The quest "Use What You Kill, Part 2" in Wild's End has a new objective. Please note that if you have this quest active in yoru journal you may need to abandon it and retake it.

The quest "Seared to Perfection" in Wild's End has been renamed to "Jungle Goulash" and the objective has been updated. Please note that if you have this quest active in your journal you may need to abandon it and retake it.

The quest "Roast Beast" in Wild's End has been renamed to "Over an Open Flame" and the objective has been updated. Please note that if you have this quest active in your journal you may need to abandon it and retake it.

The quest "Nothing Goes to Waste, Pt. 1" in Thronefast now requires that you have learned the Skinning skill in order for you to see and accept it.

The quest "Nothing Goes to Waste, Pt. 3" in Thronefast has been updated with a new objective and renamed. If you have this quest active in your journal, you will need to abandon it and retake it.

The objective for the quest “Chef’s Attire” in both Thronefast and in Wild’s End has been updated. If you havve this quest active in your journal, you may need to abandon it and retake it.

The quest "New Bows" in Thronefast should now be able to be completed.

The quest "The Staff of an Apprentice" in Thronefast should now be able to be completed.

The quests "Sturdy Knives" and "Rock Breakers" should now be correctly offered to weaponsmiths rather than armorsmiths.

Additional quests have been added to Wild's End.

Some quests that were inactive have been re-enabled in Thronefast.
NPCs

Conjurer Bah'Shin has resumed their rightful place in the Barrowdark, and banished the strange magical doppleganger of his companion.

Ranger Trait vendors have been added to Availia and Demith.

The Treasure Hunters in Availia and Sorhiryth now sell all three levels of salvaging tools to adventurers who need them.

The Spider of Ill Omen should now appear slightly more reliably for those seeking it.

Wayward Trappers and Shady Outdoorsmen have undertaken a new physical training regimen in response to attacks by adventurers and become tougher as a result.

Something has afflicted the ancient bear in Thronefast known as the Grizzled Greatpaw, driving it into a frenzied rage of destruction. Adventurers are warned to steer clear if they are not prepared.

Cloth Armor and Leather Armor vendors have been added to Availia.

Fixed the ability kit on Small Jade Daggertails (reduced power)

Redjacket Sacrificial Sting damage reduced

Strike of the Snake damage from low level NPC’s reduced

Jacked Rabbit should be a little more jacked



Class Abilities



Dire Lord

Splatter fixed



Enchanter

-Flux upgrades scale more appropriately



Monk

Chi Shield added to vendor



Paladin

Faithful Strike damage and healing multiplier increased

Incite no longer toggles auto attack

Wrathful Aegis cost reduced to 400

Fervent Strike hit rating added

Lance of the Lightful cost reduced to 200

Shock Undeath cost removed, cooldown increased to 8 seconds, generates 100 Wrath

Smite Undeath cost removed, cooldown increased to 8 seconds, generates 100 Wrath



Rogue

Shadow Clone buff icon added



Necromancer

Crippling Terror moved from level 12 to level 7

Dark Empathy mana cost reduced to 4

Normalized spell cast distance to 30m



Summoner

Mana Bond changed to level 4

Mana Bomb changed to level 4

Summon Food changed to level 4

Mana Sword ranks changed to 6, 16, 26, 36 (Paired Sword remains at 10, 20, 30, 40)

Swarm line cast time reduced to 1.5 seconds

Biting Wind damage increased slightly

Wind Blade damage increased, mana cost reduced

Flame Lash, Mana Blaze, and Molten Spear damage and cooldowns adjusted

Flame Whip cooldown reduced to 30 seconds

Wind Dagger cooldown reduced to 30 seconds

Enraged Slam cooldown reduced to 20 seconds

Arcamental Bond cast time increased to 3 seconds, cooldown removed



Wizard

Elemental Piercing mana cost reduced from 10% of base to 6%

Surespell accuracy bonus increased
VFX

General

Slight adjustment to timing on the Shielding line for arcane casters

New effect for Disoriented state indicator

New effect for stunned indicator (attached to Edict of Celestial Authority stun only now for testing)

DL

New/updated effects for Ready Blade, Haunted Slash, Bloodred Blade, Runecarver, Arcane Tear and Essence Harvester

ENC

Another fix for Ghaven's Wild Display vfx not playing

NPC

New effect for curse wolf shadow claw

New effects for animal Chomp, Bite, Fanged Bite, Claw, Mangle and Venomous Bite

New effect for skeleton Rot Claw

PAL

New effects for Fervent Strike and its impacts

Fix for Wrathful Aegis timing

New/updated effects for Faithful Strike, Disciplined Swing, Righteous Chop, Condemning Blow, Devout Strike, Flanking Strike

RNG

New effect for Survival Slash

SMN

New effects for the shard/splinter damage spell

New effect to indicate how many stacks of projectile the character has (this is only hooked up to the first spell currently as a test case)

New ‘mana blue’ Erudite Mind effect variant

New energy burst hand effect when the character finishes casting (this is only hooked up to the summon splinter spell as a test case)

WAR

New effect for Forward Swing, Cross Strike, Mocking Blow and Disarming Strike

WIZ

New non-electrical purple arcane hand vfx (currently only in use for Condense Mana and Gate as test cases)

Adjusted Condense Mana main vfx location to be slightly more in front of the character

New fancy effect for Static Arrow



Items

The schematic for the Noble Tunic now utilizes the correct spelling for the item.

The sale price for celestium dust has been reduced.

Many looted crafting schematics should now be tradable.

The weight of many gathering tools has been slightly reduced.

Loot drops for many animals in Wild's End have been updated.

The Springwood Bo Staff now correctly gets its second attack.

The Driftwood Bo Staff now correctly gets its second attack.

Basic gathering tools provided by the gathering trainers may no longer be sold to vendors.

The size of small, medium, and lidded storage boxes has been increased.

The drop rate for snake scales has been increased.

The drop rate for rat tails has been increased.

The drop rate for bat wings has been increased.

The drop rate for wolf fangs has been increased.

The drop rate for fox tails has been increased.

The Aged Stonehide Skullcap should now equip to the correct inventory slot.

The purchase prices for low-level weapons and armor at vendors have been increased.

Additional items may now be purchased from crafting supplier vendors.
Gathering

The maximum number of simultaneously active mining nodes in Thronefast, Avendyr's Pass, and Wild's End has been increased.



Crafting

Weaponsmithing

Thorne Ironhart in Demith village should now sell the proper schematics for ashen bronze.

Brielle Khalion in Availia should now sell the proper schematics for asherium tools.

Skill requirements for crafting crude weapons and novice weapon components have been reduced.

The Foreman's Hammer may now be successfully crafted.



Armorsmithing

Newly crafted simple armor reinforcements should now be usable in finished armor pieces. Note: If you crafted reinforcements before the patch, they will probably not work.



Fletching

The Seeker's Staff should now properly accept its components and be craftable.



Leatherworking

Schematics for Skulker's armor and Initiate's armor should now create the correct items.



Tailoring

Disciple's Headbands now properly accept the novice headband basis when crafting.

The schematic for Simple Cord now creates the correct item.



Alchemy

Local ingredients in Wild's End may now be utilized to create many alchemical potions.

Alchemists will now gain the Smelting skill upon turning in an apprenticeship token and learning the profession.

A new quest has been added to grant the Smelting skill for Alchemists who are missing it. Speak to the trainer in your starting city to complete the quest.



Provisioning

-New cooking combinations and results have been added to the campfire cooking kit.



Audio

-Fix for alt-tab issue with no sound when game is not on focus.

-New SFX for new VFX.

-New Music for Wilds End.



Bug Fixes

Possible fix for zones sometimes not loading items or NPCs on startup.

Fixed an issue where tooltips for items on the merchant were showing the wrong right-click use message.
KorenoGamer 19 dec, 2024 @ 9:29 
Update your client and they will be back up ... Servers go down for updates last I checked
So far STEAM isn't patching the client yet. Non steam members are patching now with client 0.15.547.14118
Ursprungligen skrivet av ozzrek:
Pretty stupid not to inform your clients properly of something like this... shame on management for not doing their job. Still like the game - but I would fire someone over this type of bad publicity
They should tell you, sure, but don't get carried away. Fired?
Add Charms on Enchanter, damn you.
I like the patch notes. Thumbs up.
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Datum skrivet: 19 dec, 2024 @ 8:19
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