Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

Reality setting in...
I love the potential this game shows. I love the slow level grind, the environments, and the simplicity of gear. I enjoy the limited skill bar and the drastic difference in combat between each class. This game really could be something truly great, however...

There is no development roadmap. Many systems that are visually "in the game" are not actually functioning (MP system I'm looking at you). Joppa has said that instead of fleshing out the current build they intend to introduce more half-built areas. The development team is said to be 10 people, but does anyone know who and what their roles are? I keep hearing about "our resources are going to updating to Unity 6" as if that is something pivotal to the success of the game and for creating content. The game is based around systems that are 30 years old, they don't need DOTS or Entities or other more modern systems offered with 6. At best it seems like a waste of resources, at worst it seems like a distraction piece.

I have this growing feeling that 1.0 release isn't really an end goal. Considering the state of the game, I wager EA lasts another 2-3 years at best... I suppose it is a little too early to jump to conclusions, but I have seen these kind of signs in indie developers before.

Please, if you have any insight that could lift my spirits do share. I really like this game and want it to grow, not fizzle out, but I needed to say something.
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Showing 1-15 of 34 comments
Kblocks Feb 2 @ 3:46pm 
Originally posted by JawaJoose:
but does anyone know who and what their roles are?

i could care less
Read this
https://venturebeat.com/games/visionary-realms-pantheon-rise-of-the-fallen-hits-40k-players-in-early-access/

Good read , will put you into their heads. Also they want to rely on AI to develop their game , according to that article that is. No idea for what , but it is mentioned in the article.

So since Unity 6 does use AI , its probably why they pushed back this current patch to transfer over to Unity 6 with it upgrades to its AI capabilities.
Last edited by DaliLhama; Feb 2 @ 4:18pm
Kate Hikes (Banned) Feb 2 @ 4:19pm 
Originally posted by JawaJoose:
I have this growing feeling that 1.0 release isn't really an end goal.

The only goal is to keep the grift going. Once sales slump (already happening), they'll switch to subscription model and reduce thebase price for the game to 19.99
Originally posted by DaliLhama:
Read this
https://venturebeat.com/games/visionary-realms-pantheon-rise-of-the-fallen-hits-40k-players-in-early-access/

Good read , will put you into their heads. Also they want to rely on AI to develop their game , according to that article that is. No idea for what , but it is mentioned in the article.

So since Unity 6 does use AI , its probably why they pushed back this current patch to transfer over to Unity 6 with it upgrades to its AI capabilities.

Ah interesting. The AI aspect makes Unity 6 more understandable. I'm curious if they will be open with how they use AI.
Originally posted by Turdis L'Sezchuan:
Originally posted by JawaJoose:
I have this growing feeling that 1.0 release isn't really an end goal.

The only goal is to keep the grift going. Once sales slump (already happening), they'll switch to subscription model and reduce thebase price for the game to 19.99

I hope you're wrong.
MugHug Feb 2 @ 4:49pm 
It should have not come to Early Access so soon, but it had to because them were running out of funds.

This game is hanging by a thread. It has potential, but a lot has to go right for it to really succeed long term.

It will talk more then a small population of dedicated fans and it is doubtful all of them will be dedicated enough to pay for subscriptions, etc.

My opinion, but I feel a pretty good bet on what happened.
Last edited by MugHug; Feb 2 @ 4:52pm
Zephyr Feb 2 @ 5:07pm 
Originally posted by DaliLhama:
Read this
https://venturebeat.com/games/visionary-realms-pantheon-rise-of-the-fallen-hits-40k-players-in-early-access/
I love that this article mentions a non-functioning system like perception. It's a mechanic listed right on the front page with climbing, both of which will ultimately be small parts of the game. yet, both get mentioned in all of the marketing, god knows why.
Originally posted by Zephyr:
Originally posted by DaliLhama:
Read this
https://venturebeat.com/games/visionary-realms-pantheon-rise-of-the-fallen-hits-40k-players-in-early-access/
I love that this article mentions a non-functioning system like perception. It's a mechanic listed right on the front page with climbing, both of which will ultimately be small parts of the game. yet, both get mentioned in all of the marketing, god knows why.

That is true, however I have used the climbing system in the game to find some hidden treasure chests... so that's cool.
So, that lovely post, and all your insight leads to something that was very plainly stated up front by the devs.

EA will last 1-2 years.

Though i doubt they would admit it, it seems likely the development had reached a do or die state. Put something out, or shut it down. (no data here, just my guess).

But to be honest, i've already gotten more hours and fun out of this then i have full priced, finished AAA games. And i'm not even bored yet. So all things considered, i'd say they did a good job.

As far as the Unity 6 update, from what i've read, U5 has a lot of bottlenecks that were holding things up. Supposedly U6 will allow them to do more, faster. It was said they already have some things done, but were just waiting for U6, which should be coming this tues i think.
Scarr Feb 3 @ 5:21am 
The game is currently at its PEAK. You'll never see this level of activity or potential hype ever again during its life cycle. It released to the public and used Steam, although an EA category title, it must be finished within a set period of time. This game will never be finished with the level of its current staff and financials. As long as the money is enough to keep them housed and fed, the current staff will likely keep doing whatever they are doing, but once that well dries up it will be GG game over.
Tee_Orr Feb 3 @ 6:18am 
The game is still years away from being viable for a subscription, as many of the comments say from people after lvl 20 its only the diehard blinded fans who continue
Why on earth would you get upset about this? Put some effort into learning about the game the game lead does live streams all the time. Why do people like this even bother with early access/beta/alpha......like every game in development draws a crowd of these people somehow....every time..
" The development team is said to be 10 people, but does anyone know who and what their roles are?" => as usual, 9 managers and 1 developer :)
Veeshan Feb 3 @ 7:31am 
Originally posted by NBChilla:
" The development team is said to be 10 people, but does anyone know who and what their roles are?" => as usual, 9 managers and 1 developer :)
"I have four bosses, Bob."

"Four?"

"Four, Bob."
(lore idea "AI Generated content") THe cUlT Of the Designer Road map plans the demise of Terminus. They believe there are no gods and there never were any and we are never gonna get any
Last edited by Mr.Psyker; Feb 3 @ 8:39am
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Date Posted: Feb 2 @ 3:43pm
Posts: 34