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We can say this or that design is more or less popular, or more or less fits a specific demographic's tastes.
Casual arcade style intense action MMORPGs are more popular, not better.
Careful use of terminology here will help clarify that you are not claiming that our style is somehow better than theirs. As if they are somehow wrong in their preference.
*Allow me to rephrase this. "Be careful not to fall into the trap so many do."
I read on the forums that was the best experience but with Pantheon this year and Monsters and Memories next year I feel like I would be hard pressed to invest the time. To their credit the game performed well on my system and was a very playable experience but like wow it felt so trivial to level as you bypass the zone before youve even seen anything.
Every new P99 server launches with XP boosts and Bots and adjusted loot, adjusted being code for more available.
If even the old school hardcore crowd are rabid for quick advancement, is the fact that this is technically new content enough to counter that?
Or should this transition to Locust Mode be the new norm?
Now the problem with that currently is there is very little content for such a slow based progression, so that in and of itself would create issues if the leveling speed were slowed down a lot.
I think once they have all the content in and fleshed out, they should look closely at balancing this better so that it takes much longer to go up the levels. As it is now, with soloing being very common in the 1-20 game most people can hit 10 in a day of normal play, and 20 in about a week. This pace is contrary to this style of game and if kept to would invalidate everything they put effort into the game on the way to max level as everyone would just plow up to the the cap and complain about nothing to do.
Also, by having the early game move so fast, it causes modern MMO gear issues where players swap their gear out too quickly. This is a problem in a camping style game for rare mobs items as the time spent to gain the rewards is invalidated rather quickly due to level progression speed.
So I completely agree, but I also think this is something they will tune later when things are filled out a bit more.