Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

Loving the game - Here's some input for improvements:
I know this is the best spot for feedback. Don't try to convince me otherwise. :rufussmile:


- It now takes around 30sec+ for mana regen to reach it's full potential when resting.
This timer resets everytime you stand up.

Would you consider removing/altering the reset as long as a player is fully out of combat? Pause it instead, and let passed time resume when resting again. It would make repositioning and running for your life less punishable, while still maintaining the old-school pace.

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- When a pet is kept in "Passive" mode - and you send it to attack, it will switch over to defense mode and remain there.

Can we please get them to remain in passive mode, so it does not act hostile when it's target is defeated?

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- The option to remove the "Auto Attack" ability from Hotbar.

Since it's currently possible to (in options) always start auto attack through the use of any skill, I don't find it necessary to occupy a limited skill-set. And there is already a keybind in the "input" settings. < Remove this tie to the hotbar.

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- Right now it's not possible to move items around in your inventory - while performing any type of gathering.

Please allow us free inventory management during task like these. The 10 sec it takes to skin a mob feels passive. This is a great moment to manage your bags.

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- Add a keybind for "Target Pet".

As a Shaman at least, we cannot target our Good Boy with mouse. This would also be a welcome addition. Constantly clicking the UI healthbar feels... not good.

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- Add a "Hold / Press" toggle for sprint key.

My pinky is... less than happy.

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To be continued...
Last edited by Gladmore; Feb 2 @ 7:26am
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Showing 1-7 of 7 comments
I don't know if Devs roam these topics but... yeah. :cooldwarf:
北郡 Feb 2 @ 8:45am 
Dude your feedback slaps! 💯 Fully endorse everything except the pet stuff (can't speak on that since I haven't rolled a pet class yet). Hot take though - I actually want Auto Attack to stay on the hotbar. That lil' icon is my visual anchor to confirm if I've toggled combat mode on/off
Veeshan Feb 2 @ 9:21am 
Good stuff, I definitely noted a few of these myself. Two quick notes.

Recently someone ran through the design logic of the resting tick rate non-linearity versus interruptions and such and it was a bit more complicated than expected. Interesting read, and might want to tease out that analysis before making any changes.

Secondly, if they remove the auto attack wouldn't they also remove the slot? It would end up with the same amount of limited action set abilities. Presumably it is set as desired now given the occupancy of uto attack is assured. Seems like a fix without a problem.
Last edited by Veeshan; Feb 2 @ 9:23am
Originally posted by Veeshan:
Good stuff, I definitely noted a few of these myself. Two quick notes.

Recently someone ran through the design logic of the resting tick rate non-linearity versus interruptions and such and it was a bit more complicated than expected. Interesting read, and might want to tease out that analysis before making any changes.

Secondly, if they remove the auto attack wouldn't they also remove the slot? It would end up with the same amount of limited action set abilities. Presumably it is set as desired now given the occupancy of uto attack is assured. Seems like a fix without a problem.

I would like to free that slot up for an actual skill, since it's tied to that hotbar.
They could easily add a separate icon for the auto-attack. A little widget with it's own keybind :)
good stuff but fyi you should be able to target your pet using f1 key. you just have to hit it 2 times once for yourself and again for your pet. same goes for a group members pet. At least that is how it worked in EQ.
Veeshan Feb 3 @ 7:19am 
Originally posted by Gladmore:
Originally posted by Veeshan:
Secondly, if they remove the auto attack wouldn't they also remove the slot?

I would like to free that slot up for an actual skill, since it's tied to that hotbar.
They could easily add a separate icon for the auto-attack. A little widget with it's own keybind :)
Gotcha. I wouldn't mind a widget either, Embers did that well, but that transforms this issue into a request for an increased limited action set capacity. Which of course is its own can of worms.
Originally posted by Dilligaf:
good stuff but fyi you should be able to target your pet using f1 key. you just have to hit it 2 times once for yourself and again for your pet. same goes for a group members pet. At least that is how it worked in EQ.

Ahh yes, apparently you can toggle yourself and pet by repeating "Target Self". So that's.. something. Thnx bud. :helloToYou: Would love to be able to click the bugger as well :)
Last edited by Gladmore; Feb 4 @ 7:12am
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Date Posted: Feb 2 @ 5:39am
Posts: 7