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One man's grief is another man's interesting night.
Frankly I wish you could train mobs. Made EQ interesting.
No offense but I'm kinda just sick of every game catering to the same crowd that hops from new game to new game every 3 months to experience the same easy guided playthrough with no risk, all reward.
Know where you are fighting and always have an escape plan.
I have never had an issue unless 2-3 mobs on me at once and well...thats just poor game play skills.
In TF I saved my life hundreds of times, every time this Chevron Gaial guy spawned next to me... I just jumped into the water... Easy... I didn't even have to swim far away, a few meters and I could watch them running back and forth along the bank trying to catch me, the same with Bears and Boars ...
Spot the Difference:
Can save you
Will safe you
Edit : If you want to run away, the option of fighting is usually no longer available anyway. Because you attacked something wrong or you're unlucky enough to have something respawn next to you that you can't fight...then it's worth a try
You sprint, then wait, then sprint then wait. Outside of a few mob types you can outrun most things like this without issue. Even more so if you grab a run speed buff, keep speed pots on you, or use run speed food....
Yes the areas around bindstones need to be 100% safe. The spider cave / manor bind stone in particular you will die at when you respawn.
That said, at the hours I have you'd be amazed how good you get at running from mobs. Having your bag open with a health potion helps a lot.
Are druids getting that spell? ❤️❤️❤️