Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

EmperorBlarg Jan 31 @ 9:42am
Wild's End NEEDS attention
The devs need to stop only working on Thronefast and the streamer traps. Anyone who plays elves or halflings are at a MAJOR disadvantage to everyone else. I feel like WE never gets any attention but you always see quests being added to TF, Dungeons being added to the northern areas, meanwhile in WE all we have is a long grind with 0 quests.

Elves are broke with no way to make money, the zone is dead because people leave instantly due to the sheer boredom that WE evokes, Its impossible to group for anything due to the nonexistent player base there.

Playing an Elf or Halfling gives you 2 options, either a 500hr+ grind to get to level 15 because XP rates are abysmally low with mobs spread out leaving you with 3-4 mobs that are worth killing in each area in WE or you hope someone can port you out of WE.

I love the game, but I hate that WE gets 0 attention from the dev team. This is ruining first impressions for people who pick Elves or Halflings and is only going to cause a decline in players. We literally only have the BS starter collection quests, then its nothing but an indefinite grind until you're high enough level to leave.

I know Joppa said they want to complete all the current zones before anything else is done but if i have to wait a year just to get content, or be forced to roll a new char so i can experience something other than boring solo play since they have ignored WE since the EA release, Ill end up moving on from this game.
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I disagree. There is plenty of T1 (1-9) and T2 (10-19) content available around Thronefast & Avendyr's Pass so they need to add more T3 (20-29) content before resuming work on Wild's End or adding new starting areas.

With Wizards (and, soon, Druids) able to teleport characters between Wild's End and Thronefast you are not trapped in Wild's End.

I have several Halflings and LOVE Wild's End. Sure, there are very few quests there but there is a lot to explore, plenty of mobs around to kill and a decent amount of harvesting resource nodes for crafting -- all with little or no competition. No low-level dungeons, unfortunately, but I can easily switch to my Thronefast-based characters for that.

If your only character is a Halfling or Elf then you NEED to create a new character that starts in Thronefast otherwise you are missing-out on most of the existing content. There should have been a warning during character creation about this (that was a missed opportunity) and Humans should have been the recommended race for your first character.
Whiskiz Jan 31 @ 4:36pm 
theres more important things they can use their limited resources on, than another starter zone

roll those races at your own risk

why they then released a second starter zone so unfinished and even acknowledged such, is beyond me

its more like BEWARE OF WE, rather than WE NEEDS ATTENTION

id be fine if it was an opt in secondary/fresh way for peeps to level alts, but def doesn't help being other races starting zone that some (probably all) new players won't be aware of

it's almost like a newb trap, which is never good in niche gaming
Last edited by Whiskiz; Jan 31 @ 4:38pm
Xyyth Jan 31 @ 6:50pm 
I agree with this. I ran out of things to kill to make progress at level 8 as a rogue. The tree village is not as interesting as the EQ tree village and there aren't enough quests.
Mindzen Feb 1 @ 9:05pm 
its worse than you realize. A new area is being worked on as we speak, while WE flounders. On my server, there was some of us who stayed in WE and tried to make it work based on principle. I gave up, and today I saw one other person roaming around TF. More will follow, all the grouping and gear is in TF.
Veeshan (Banned) Feb 2 @ 4:25am 
Originally posted by Whiskiz:
it's almost like a newb trap, which is never good in niche gaming
... mmm, this seems backward.

Niche games are the only place where those are found, and okay sometimes. Economic simulators for example, pretty niche and notorious for inscrutable mechanics and deciding one's own death hours before even being aware of it.

This is precisely where we would expect such things, although obv we'd all prefer such things in game as opposed to during the subscription process or whatever ;)
Originally posted by Mindzen:
its worse than you realize. A new area is being worked on as we speak, while WE flounders. On my server, there was some of us who stayed in WE and tried to make it work based on principle. I gave up, and today I saw one other person roaming around TF. More will follow, all the grouping and gear is in TF.

I suffered through 90 hours of WE solo, I tried so hard to make it work because the zone is beautiful to look at, but theres no content. I ended up shelving the game for now, Ill keep tabs on development like ive been since the kickstarter and maybe give it another shot in 6 months.

Its sad though, i DO enjoy this game and have been wanting something like this for a long time. But, TF is just so generic and boring to look at compared to WE in my opinion that re-rolling a character over there or having my elf get ported there is a deal breaker for me.
Snibb Feb 7 @ 12:43pm 
At the very least they could add some T2 resources to WE. I doubt that would take a lot of time and make a pretty big difference. As far is things to fight, seems workable.
Abbydog Feb 7 @ 12:52pm 
WE was a fun zone to level up in. The lack of quests notwithstanding, the content and community there was thriving before they put wiz portals in. Being "trapped" there until high enough to make "the run" was what made WE a special place. Wiz portals ruined the zone.
Thundarr Feb 7 @ 12:55pm 
I like WE the best. So far that zone was the most fun.
ulroth Feb 7 @ 4:12pm 
WE sux
I expect with the Unity update that soon we will start seeing significant updates to the look and feel of things like our gear, the architecture of the cities around the world, colors etc. From what Ive gathered reading and watching vids, they have quite a bit of work ready to go quickly once that engine was updated. Im hopeful that is true and wasnt wild conjecture.
Originally posted by Irot Noot:
I expect with the Unity update that soon we will start seeing significant updates to the look and feel of things like our gear, the architecture of the cities around the world, colors etc. From what Ive gathered reading and watching vids, they have quite a bit of work ready to go quickly once that engine was updated. Im hopeful that is true and wasnt wild conjecture.


I feel like the devs priorities are not right. They shouldn't be focusing on graphics, when a huge portion of the released zones have no content. This isn't the time to be wasting money and resources on making the game prettier, that can come closer to the 1.0 release.

They should be strictly focused on fleshing out what they HAVE released first, then they could either spruce up that content before releasing more content OR release more content and leave the fresh coat of paint for closer to 1.0
I think the developers understand their game is in early access and not to like prelaunch test but to actually develop the game. They know wild ends was rushed out for extra content. Theyll fix it up.
Nealevn Feb 11 @ 6:58am 
WE may have improve on next PAID DLC.
Originally posted by EmperorBlarg:
Originally posted by Irot Noot:
I expect with the Unity update that soon we will start seeing significant updates to the look and feel of things like our gear, the architecture of the cities around the world, colors etc. From what Ive gathered reading and watching vids, they have quite a bit of work ready to go quickly once that engine was updated. Im hopeful that is true and wasnt wild conjecture.


I feel like the devs priorities are not right. They shouldn't be focusing on graphics, when a huge portion of the released zones have no content. This isn't the time to be wasting money and resources on making the game prettier, that can come closer to the 1.0 release.

They should be strictly focused on fleshing out what they HAVE released first, then they could either spruce up that content before releasing more content OR release more content and leave the fresh coat of paint for closer to 1.0

Different people work on different things.

You wouldn't want the electrician building the foundations for your house to stand on, for example.

Artist will work on artistry things. Programmers will work on code. You can't just pick up and plop an artist to program code; that's not how it works.

It's better to port a game to an update engine earlier rather than later. Because otherwise if you keep working on the old engine, it's going to make that porting process take a hell of a lot longer and there's going to be even more bugs you're going to have to retroactively fix.


Whether the porting is even worse doing in the first place though is a different topic. Considering how worse the optimization Unity 6 is in comparison to Unity 5 when Unity is already terrible for optimization, there is a valid argument to be made. The game looks like it's made in mid 2000's era at best and yet is requiring power that even high spec'd PCs are capping out on right now.
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Date Posted: Jan 31 @ 9:42am
Posts: 20