Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen

Dual Wield Skill Not Increasing, UI Bug Or Worse?
I'm playing a rogue who's dual wielded the entire time, and going through my list of skills i see that dagger, blade, and crushing are all 20 something but dual wield is still 1/1

is this a bug? if so i'm hoping it's just a UI one

otherwise am i missing something else?
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Showing 1-10 of 10 comments
MugHug Jan 28 @ 12:22pm 
Not sure if I understand you correctly but I was told by others that the UI sometimes does not reflect such changes, yet. One of the bugs and I have not hear of any timeline on it being fixed.

I had issues with bows/arrows.
Dual wield is a simple flag, not really a skill. It's either you have it or you don't.
Whiskiz Jan 28 @ 12:32pm 
i see
MugHug Jan 28 @ 12:33pm 
Originally posted by Urban Blackbear:
Dual wield is a simple flag, not really a skill. It's either you have it or you don't.

Suspected something like that.

Where did you find that out?

Would like to find out more, if it is just cosmetic and what the developer's intentions are.
I deduced it. It's possible that it is meant to be a skill that levels up with you and improves the skill line but for now it simply lets you dual wield if you have it. Also, you can't dual-wield torches. That one I tested out myself.
Last edited by Urban Blackbear; Jan 28 @ 12:46pm
Originally posted by Whiskiz:
I'm playing a rogue who's dual wielded the entire time, and going through my list of skills i see that dagger, blade, and crushing are all 20 something but dual wield is still 1/1

is this a bug? if so i'm hoping it's just a UI one

otherwise am i missing something else?
Its not increasing because its maxed out. 1/1 is maxed out.
Originally posted by MugHug:
Originally posted by Urban Blackbear:
Dual wield is a simple flag, not really a skill. It's either you have it or you don't.

Suspected something like that.

Where did you find that out?

Would like to find out more, if it is just cosmetic and what the developer's intentions are.

My observations regarding this. If you play a class that can carry a weapon in its Offhand, for example the Dire Lord. Then your character sheet says Dual Wield 1/1
I think it's just to give you a hint that you can do it
But it's actually one of the things I think we don't get enough information about.
Last edited by Flüüüümpel; Jan 28 @ 2:14pm
MugHug Jan 28 @ 2:26pm 
How does is affect total weapon damage, stats and combat?

Beyond guessing, does anyone know?

Just be nice to know in case it is currently just a waste of time being concerned about it.
Last edited by MugHug; Jan 28 @ 2:27pm
Originally posted by MugHug:
How does is affect total weapon damage, stats and combat?

Beyond guessing, does anyone know?

Just be nice to know in case it is currently just a waste of time being concerned about it.

I couldn't agree more, that's what I mean by missing information. I can carry a weapon in my offhand and further? I need to know more... what is my chance of hitting? Is it the same as with my main hand etc etc... so far I'm assuming that but knowing is something different. The user interface has too little information for so much

Edit : Logged in again (and re-logged in after putting my offhand away) Weapon Damage doesn't seem to be affected
Last edited by Flüüüümpel; Jan 28 @ 2:44pm
MugHug Jan 28 @ 3:13pm 
Originally posted by Flüüüümpel:
Originally posted by MugHug:
How does is affect total weapon damage, stats and combat?

Beyond guessing, does anyone know?

Just be nice to know in case it is currently just a waste of time being concerned about it.

I couldn't agree more, that's what I mean by missing information. I can carry a weapon in my offhand and further? I need to know more... what is my chance of hitting? Is it the same as with my main hand etc etc... so far I'm assuming that but knowing is something different. The user interface has too little information for so much

Edit : Logged in again (and re-logged in after putting my offhand away) Weapon Damage doesn't seem to be affected

To me, the official Wiki should reflect the current status of the game and it's system.

If there is a pending road-map, then that sounds like there are design, implementation and detailed road-map documentation already.

And the link should be heavily advertised to encourage newbies and others to Pantheon to use.

Currently while informative, it seems out of date. Also, it seems to refer to much that is not in game, is incomplete in game or disabled in game.

And I imagine there are plenty of the fan base that would give their time to freely administer and update it.

Suspect it would be something I would consider under the circumstance if it was me. But it is their baby.
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Date Posted: Jan 28 @ 12:17pm
Posts: 10