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But I do agree in a way; it can be uncertain how far one is expected to roam early on. In this one, the beginner biomes are basically beside all roads, so you can go really far.
The only thing weird i´ve found is the spawn of boars, sometimes they spawn near the town at night, also the chance to get potatoes, I´ve had to gathered more than 10 wild plants to get em
Some suggestions to make things go smoother.
1. Game is not "quest driven", so it isn't an absolute need to do them first.
2. Go out and explore, remember climbing is part of the game and there are a lot of areas out there. Just the other day I found a lot of ash trees high above AV in places I didn't even realize were there.
3. Go out and adventure (ie kill things, explore, etc... and collect as you go). Quest drops aren't usually "must have the quest" to gain them, so you can kill a quest related mob, bank the item and have it for later.
4. Pay attention to the things that drop and consider how they might be related to your trade, then store them in the bank.
You may find that if you just go out, explore, adventure, kill things, collect, etc... as you play by the time you do a trade or decide to work on some quests, you will have a lot of the things you need in those quests.
I find that if you focus too specifically on a single task, you run into the roadblocks of obtaining the item, which is complicated if the server has heavy populations. Spread out your goals and you may find things come more easily across the board.
there is a crap ton of ash, its just in harder areas to get to.
For example, ghadassi ruins in WE is practically over-flowing with ash. Along the perimiter, and inside, my god, its basically every second tree is an ash tree. More ash then 10 men can carry.
But. you better be over-levelled or have friendly faction to the goblins there. Or both. Cause you aint getting ash as a level 1 from there.
Same for everythign else. you want serious ores? goblin caves or hanggore. You wnt cedar? into the level 25 zone you go.
Exactly my experience.
It is easier to get tons of justifications for the shortfalls of the game then in-game resources at times. Something is wrong about that.
Ash is tier 2 resources though. By that time, getting around the areas that have it isn't a big deal. I initially thought things were out of balance for those as well, but that is because I was low level and trying to do a quest that was for higher level.
After thinking about it, I realized that my crafting level was nowhere near the need of ash, so.. I continued to adventure and as I got closer to the level of crafting that I could finally use it, I noticed I was in areas exping that had it.
Yep, it is all over the place once you start exploring and learning the areas. I felt kind of... sheepish once I finally saw all the places.
One thing I have learned about this game is what you think and what you know... often aren't the same. I have "thought" one thing about things in the game, but once I got up in level or explored a lot more, I realized I had no clue.
Ash is tier 2, but is asked for by a newbie quest!!
How are new players suppose to know all of the intricacies about that and the dangers involved in getting it??
Does not make sense.
This kind of thing over a simple newbie gathering quest should not have been in the released game, even for EA.
Nodes are found in the same general areas all the time. Once a resource node is harvested it immediately respawns elsewhere if a node of that type has an available spot. This can sometimes lead to all the resources getting moved to harder to reach or off the beaten path spots. There is never a time when they aren't spawned somewhere. The only real bothersome ones are the out of bounds ones, but those nodes will eventually be accessible. The amount of resource nodes per type has been increased several times so far.
So they are plentiful, it just takes effort and time.
How is it a "newbie quest"?
Was there a level on the quest?
Quests can be all level ranges in the game. While I don't think the current quests are as they ultimately intend it to be, I wouldn't expect a standard mainstream HUB format where every quest pertains to the local surrounding area and is of a specified level range.
Like I said, with a bit of simple deduction, it was clear this quest was the next stage in progression using resources that were outside of that Tier 1 level range.