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Ultimately the exact method of development won't make too much difference; this Foundation First method is really more suited for cutting edge AAA titles with massive teams and multiple games in development at once for multiple platforms, seeking to eek out the ultimate efficiency.
In this case I disagree because I don't see this instability you're seeing. I would agree if, like many Early Access titles, folks were being disconnected and crashing left and right, enemies were frequently wandering outside the geometry, servers flickering on and off, that kind of thing.
But with the extreme level of stability we see, for an early access title, a multiplayer one anyway, looks like their early focus on robust underlying systems is paying off.
They need to do both, expand & refine. Its a big job but not impossible. I will just be patient and let the team work on it. I think they are doing great job so far.
I'll be perfectly happy with the size if all they do is improve the LoD rendering and get imposters in for basic landscaping purposes.
And remember, they can always add other islands or continents!
They need to ditch that push and actually make a game , and what do I mean by that?
Some examples.
Flesh out the starting area , Give life to those buildings.....give life to the surrounding areas. Make it make sense....I mean a field of "mobs" is lazy and uninspired. I mean it just is , no matter what the people think that is fine. It really isnt , change the camps with the chevron mobs , make a single one there like the leader of the camp and make it appear as a special mob to players. People are familiar with that from decades of MMOs. Stop trying to be "cool" you are not being cool doing this. Its not classic design , stop lying to yourself.
Flesh out a progression path for players , direct them to the 1st dungeon area. Also have quests to where they will be in the level range to do the 1st portion of it with a group. Do a bit of hand holding to get people into this style of game. If there are people who will cry over this approach , let them cry....they are gonna be fine.
Spending time expanding a game that is just "empty" only makes the current crop of players happy. If they are fans they will understand going this route of making the game approachable from the get go is for the betterment of the game.
I mean , the growth for this game has to have stagnated right now....I cannot imagine too many people are sticking it out and are probably waiting for the finished product hoping a lot of its ALPHA look will change. But when you have a small team and when you really are not selling copies to where you can double or triple your team size , you are doing something wrong. Change it , stop being so short sighted.
Also , take what you want from this post...I am not saying it will work 100%....and this is the only path forward. But do understand , MOST gamers are intelligent enough to know a bad game and its direction is being poorly managed. Also MOST gamers are not gonna leave review or post in the forums or join a discord to voice these types of opinions. They will voice it with not buying the game. They are not like us , we are people with time on our hands who like to waste it making posts like these. Not everyone is like us....understand that.
The goal for them is to add everything they plan to include, then fix the bugs, and finally optimize the game.
I will say, they already have done a low amount of that. That first dungeon you're talking about is directly by the roadside right after the first outpost after the spawn zone. Hard to be more direct than that.*
You also spawn with a note in your pocket that points you directly toward the person handing out quests to begin gathering.
And I don't think I could disagree more on the fields of mobs topic. I've always loved that, that's why Final Fantasy 11 rates so highly in my book, sure the terrain is pretty but it's really clearly just a bucket for mobs. It's one of the things that I've always liked being abstracted out in rpgs. That, and combat pacing.
What specifically are you advocating, there? Like more realistic terrain? Or larger roaming paths for mobs?
* Actually, they managed to be more direct! Sometimes the group mobs from inside the cave come out and slaughter you right on the road.
Updates on tuning existing content came out yesterday @Skatedel
Go read my post, watch the VOD.
Yup
They won't finish anything and the dozen or so people will continue cope posting here about "muh early access"
Why are you here? If you hate the game so much go play some other korean fake MMO. There are dozens not including Borecraft. You are not here for anybodies benefit, you don't want to see this project succeed, all you want to do is stir up ♥♥♥♥. That is just pathetic. Can we all just ignore this....."person". maybe he will just blow away and play some Korean clone and let the grown ups play this.