Outbreak: Shades of Horror Chromatic Split

Outbreak: Shades of Horror Chromatic Split

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CMM1215  [Разработчик] 29 окт. 2024 г. в 12:17
Enhancement Requests
We want your feedback on how to improve Chromatic Split! If you have ideas for tweaks or improvements, please describe them here! Please keep in mind that we may not be able to fulfill any or all requests.
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Сообщения 1628 из 28
Автор сообщения: jankanator
I am glad I was able to help! No one deserves to be talked to that way and you all deserve better for the hard work you have put in. I have never seen developers release not one, but two patches on release night. I can tell you all are passionate about this game. I’m literally buying it right now and I’ll let you know how it goes. Keep up the great work!!!!

<3 <3 <3

We're working on the next patch too. Just gathering info from players and hopefully we'll have it out in the next week!

Appreciate you a ton!
Автор сообщения: jankanator
I had a question if something is possible. Can it be enabled where you can swing a melee weapon without having to press the aim button? Basically just allow for free swinging. I know it’s a weird one lol just seeing if it is doable

So I can shine some light on why we don't allow this right now.

There's two sides of this problem we need to solve to hopefully allow free swinging one day:
1) Aiming in third person with the orbit cam gets tricky. I think the solution here is to basically do what aiming does, which snaps you into the direction you're facing nearly instantly. The issue is in orbit cam view your Y-axis doesn't register unless you're aiming because there's no real point in moving the character up/down based on view in the third person orbit cam. So I gotta put some thought into how that would work.

The second is we have some internal systems that activate specific things when aiming/not aiming a weapon. Those are a mess of edge cases I'd need to work through to allow free swinging.

I've added this to investigate to the long term enhancement list, which hopefully we can get to once more critical short-term launch feature/fixes are done in the next few weeks, plus once we're out of crunch after the upcoming PS5 release.

Good thoughts though!!! Keep them coming! Feel free to come join us on Discord too!
Автор сообщения: Ziggy The Adventurer
On keyboard the interact key is U, really every time i want to interact i have to use U.
no rebinding. and on my 4090 I can't get 60fps, I am in 4k with everything max but come-on really. I can't play this sorry

This has been fixed in v1.0.0.8 and now E is supported as an interact key.
Автор сообщения: zerascal1
Hi team,
A settings to toggle on/oFF the crosshair would be very usefull.
Different size for the crosshair too as I find it way too big.

Keep the good work :)

The feature to enable and disable the crosshair is now available in v1.0.0.9. We're still working on a good way to resize it and have the game function well.
Автор сообщения: zerascal1
A setting to toggle on/off objects enlighting ;)

This option is now available in v1.0.0.9.
bro i cant get anything from ur game
Автор сообщения: Scheibenwischwasserbehählterhalt
bro i cant get anything from ur game

Hi,

Thanks for reaching out. Could you give us more info on the issues you’re experiencing so we can try to fix them? Any specifics would be helpful as we’ve been patching in fixes and have more patches planned for this week, so I’d love to fix it to help out.

Please let me know what we can do to help.

Thanks!
I just went in and tested the title with gamepad and keyboard/mouse, all of which appear to be working. The game appears fully playable and achievements are unlocking. Could you please give us specifics on the issues so we can investigate? As far as it appears fight now the game is fully operational.
A setting for shader pre-compilation or a forced shader pre-compilation step upon loading the game (which is extremely common now) is highly appreciated. It is almost expected now along with key rebindings, uncapped FPS, and v-sync options.
Отредактировано thehillisjaded; 11 ноя. 2024 г. в 10:18
Автор сообщения: thehillisjaded
A setting for shader pre-compilation or a forced shader pre-compilation step upon loading the game (which is extremely common now) is highly appreciated. It is almost expected now along with key rebindings, uncapped FPS, and v-sync options.

Both keybindings and a shader precompilation menu are being added in the next patch based on community feedback.
Автор сообщения: Dead Drop Studios LLC
Автор сообщения: thehillisjaded
A setting for shader pre-compilation or a forced shader pre-compilation step upon loading the game (which is extremely common now) is highly appreciated. It is almost expected now along with key rebindings, uncapped FPS, and v-sync options.

Both keybindings and a shader precompilation menu are being added in the next patch based on community feedback.
Awesome!!! You are the best!!!
Автор сообщения: vapo do vapo
bro i cant get anything from ur game

Hi,

Just letting you know we just pushed a patch that has a full keyboard, mouse, and gamepad keybinding menu (on the main menu and ingame in the Escape menu), as well as support for unlocked framerates, and vsync for 120 and 240FPS. :)
Subtitles for voice acting audio especially for those who are hard of hearing
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Дата создания: 29 окт. 2024 г. в 12:17
Сообщений: 28