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"Actually officer I turned my traction control off so I think you will find my wheels were spinning at a speed of 100mph while the car was only moving at 30mph so you can put your handcuffs away". - Somehow I don't think this excuse would work.
Additionally, if I floor it in my car in first gear I'll be going no faster than around 15mph by the time I red line. If I then skip 2nd and jump straight into 3rd and increase speed to 20mph the rpm will drop from 7000 to around 2000.
BTW what happens if you do a full breake on snow or ice? Does your speedometer shows 0 km/h when the wheels stand still?
No because my ABS kicks in and the wheels don't lock.
You're missing the point of what I'm saying though. The speedometer should not be linked to wheel spin or engine revs, it should be based entirely on distance/time of the physical body of the car.
So, spin the wheels and speedo indicates you're going faster than you are.
+1
You're missing the point of what reality is and how the game actually reflects reality. I was over joyed when I noticed that a simulation FINALLY properly linked the speedometer to the actual wheel speed.
You're missing the point.
This was added with a recent patch and was also mentioned in the notes back then and like others said this is a feature and personally I'm glad we have finally a game where they implemented it properly.
But it's good to know it's implemented sp near to reality.
No, mine does not because I turned assists off.