Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How many gears does this car have anyway (the question to guys, who use sequential and not 6-speed H-shifter like me :D ).
braking is another joke in this game, i haven't experienced this before because PP is the only normal tarmac track, but if you push the brake even a very little at high speed the car will spin the f*ck out, a LITTLE, very little!!! brake in the corners sometimes makes the car spin out again.
This physics is a big joke. I did Pikes Peak in Assetto Corsa million times, was good, but here its a disaster.
Agree 100%
Dude, i said turbometer, not turbo...
the meter is half of what my observation is based off of, the other half is how it drives. So whats the problem with it
For me the turbometer (which shows the actual turbo pressure) is not moving normally. The arrow or stick that shows the actual bar. Its going fast and the game can't handle well its spinning like hell. Try to pull the handbrake, put it to neutral and play with the throttle. You will see that the meter will go crazy :D This is my only problem with the turbometer.
Set brake bias to one click before of full front. Works for RWD cars too on the icy stages of MC though you'll get massive understeer but that's the price of stability under braking.
http://steamcommunity.com/sharedfiles/filedetails/?id=449095011