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Its transparency blending that takes texture alpha level into account when blending multiple layers of transparent textures. Stops aliasing that happens through the transparent areas of textures that have other transparent textures behind them (for example looking through a chain-link fence at a tree's leaves behind it)
So basically it's a tool that improves aliasing ?
If you're using an Nvidia GPU you can do it in GeForce Experience.
Sort of. it improves how transparent areas of textures are rendered when they are layered over the top of each other.
Im assuming its a new feature that will be drastically improved :p The reason it tanks so hard is the trees. Try it out on the top of Pikes Peak. Of course the trees is where it works the best so you are kind-of missing the point up there
that my Benchmark with advanced blending on everything on max except msaa is 2x, like full ultra with msaa 2x.
i get better FPS with 1 card though. game is not for 2 cards.