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You also have to keep in mind: default-setup(s) in almost all racing games SUCK. So did the ones in rbr. Personolizing setup was a needed but loathed first step for me. More-so after not playing it for a long time and then coming back and realising: I forgot how to do it, again. Frustrating as anything!
However that does not mean that easier is automatically better in my oppinion. Currently I see this game to be a good deal harder than even "vanilla"-RBR. Because I have been a road-user for a number of years, now and when playing my beloved sims: I am so used to getting "usable", close-to-real-life feel through the wheel that I am left having to completely reverse my way of thinking when driving DiRTRally with its placeholder-ffb.
It really takes ALL of the enjoyment of this brilliant first build of the game and smashes it to pieces in ONE go. I am more than willing to love this game, I actually WANT to love this game, name it the new king... ...Not in the moment. Sadly it is not the time to do so, yet!
But that is "o.k." for now. Clearly this is the first serious attempt from the Codemasters Guys to build something that can be considered on par with other "modern sims". And from what traditional followers of their games talk about on these forums I extract that proper ffb is absolute news to the guys when it comes to developing such a thing themselves. So I just relax, monitor the forum and wait for the time they announce some major build-overhaul. Currently: I cannot really make much use of what is here nor can I give any useful feedback other than what has been repeatedly said by most of us EA-buyers as well as myself: "great and promising artwork, cool car selection, brilliant attention to detail when it comes to stages - but not quite there, yet"
Yeah: it actually had icy stages in it. Nothing like the grip-strips that DirtRally presents us on the Monte stages, right now. They actually felt like ice in rbr.
As for the graphics: If codemasters thought that graphics are the single-most-important thing in a racing sim / rally sim: They would be deeply mistaken. I am at least pleased to read that they do no longer think that way and are now aiming for a well-rounded experience with DirtRally.
Time will tell.
Monte carlo has grip because the road is clear and dry, but if you go to the ice (you can find in some part on the track), you can't corner with the car at high speed and you will spin out, so i think it's a realistic thing.
You can see this problem in action when watching most vids with tight turns n hairpins.
On tarmack of course you got a lot of grip, a rally car has aerodynamic body, slick tyres, and strong suspension, this is why rally drivers doesn't do scandinavian flick or handbrake turns in the corners on the road part, only in hairpins, they are saving the tyres and avoiding the accidents. Also in snow, they have special tyres which gives them extra grip, so its realistic.
Thing is: RBR was never designed to simulate "old" cars. Sequential motorpsort-gearboxes with throttle-cuts and clutchless shifts was the order of the day, along with complex AWD systems that made the car behave... ...like a car with a complex AWD system. Nothing like a 2WD roadcar with cheap and practical open diffs.
The plethora of car & track mods for rbr that emerged on the scene long after the release of the title was long forgotten by retailers, simply goes to show that fans made the seemingly impossible quite possible. It was never designed for modding. Yet we got what feels like the most-extensive collection of mods for a rally-game, ever!
...this is why I don't understand all these threads on these subforums complaining about the constant reminders about rbr and bashing it for the sole reasen, that it is the most-loved rally sim out there (and some just did never manage to get into it). These threads are just pointless, in my oppinion - as is arguing over it.
"Popular oppinion" almost never shapes an outstanding product. If it did then there would not be that huge gap when it comes to realistic rally-sims. Or racing sims for that matter. The number of competetive racing-sim projects is so small, I don't need more than my 5 fingers on one hand to count ALL of them.
Hint: Codemasters are new to "this game".
As said in the title, the car is Evo IX (R4 or N group), basically a street car modified for rallying. It's still pretty heavy and nowhere near as nimble and handful as S2000 cars, for instance. You can easily see how the car is in constant movement and the driver has to make small corrections in order to maintain a desirable racing line. Proper simulation of motion continuity, roll and feel of weight is something DiRT Rally doesn't get quite right, at least for now. Let's hope it'll change!
OP!!!!! YOU SIR, ARE A SCHOLAR AND A GENTLEMAN! Thank you soo much for saying this. Im so tired of people trying to claim that the buttered ice-like physics of RSRBR is real!!! the truth is they make the physics harder and harder with each iteration to keep everyone interested. Hence, people have played the game for 11 years. The claims of what is or isnt "real" really need to stop coming from a "real world" model based solely on RSRBR mod for RBR. Keep up the great work op!