DiRT Rally

DiRT Rally

Statistiken ansehen:
Is it a real rally game like Richard Burns Rally
... or is it another flashy semi-arcade EA game with Ken Block?
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Beiträge 115 von 31
Its like first DiRT, but more realistic
These two fine gentlemen - among others - give you some valid answers to that question:

https://www.youtube.com/watch?v=j6tEZ-EaJzk
https://www.youtube.com/watch?v=r_mIucs6sJ0

Otherwise just browse the fake controversy of this subforum to get a broader picture.


TLDR: a very sincere return to the roots of Codemasters Rally series. Potential for a more sim-like experience than they have ever delivered, yet.
Cheers
It's not RBR but its quite close. Physics need a bit of work (are bit easier in general) and FFB is far from being great, but with some community tweaks it's acceptable until Codemasters develops it properly.


I'm a very big fan of RBR and I'm enjoying this one a lot, and Codemasters seems to be pushing in the right direction, as they're taking very seriously the community feedback. Don't forget this game is still in early access phase. Probably you would enjoy it :)
No it's not RBR yet... Physics are much better than earlier titles, but far from sim quality. It's the wheel settings and force feedback which really need development work and focus. When you install and use the defaults it feels like development did zero level of testing with a wheel OR they have no idea what a real rally car feels like. Snow & ice has way too much traction when driving a rear wheel drive car like Stratos with lots of power and wide wheels.

If you install the mods posted on racedepartment forum FFB changes then it feels better but far from RBR quality and control.

All this said it's fun and worth buying and playing. Visuals are much better than RBR, stages are a reasonable length, good quality of stage design, roads are correct width, engine sounds are awesome, and a great selection of cars.

Thank heavens no silly Ken Block stuff, very traditional rally focus. 3 Countries are currently supported, so reasonable variety of surfaces.

In my opinion codemasters have the potential to build something better than RBR if the focus on wheel, FFB and physics.

They should add "aids" for the people who use controllers and leave it focused for the people who are looking for sim style rally experience.
Zuletzt bearbeitet von sgspenceley; 5. Mai 2015 um 11:08
Boas 5. Mai 2015 um 13:26 
Stopped reading at RBR
P#ntu 5. Mai 2015 um 13:58 
Ursprünglich geschrieben von Boas:
Stopped reading at RBR

RBR is still the rally game to beat, at least in terms of physics.
Why Boas? You took the time to comment...

RBR has very good handling, it's hard but the cars have balance, weight transfer and they react in a more realistic way, but it does force you to learn good rally techniques.

I agree it's too hard for most including myself sometimes when I just want to relax but you have to respect the physics, a great rally school and it's stood the test of time...

Dirt Rally today already has a much better user interface, better lighting & rendering, better texture mapping, better weather, awesome sound, but it's weak in the area that really matters! Driving like a real car...

I enjoyed "playing" all the dirt series, even though the wheel & FFB support was extremely poor, it honestly never provided the feeling of a rally car but it was entertainment for a very short period of time.

I honestly hope Dirt Rally will become much better than RBR, only time will tell. IF codemaster don't focus on real wheel support then it's not a sim/game to me... Excellent wheel support and "feel" for driving a car has been done so many times before including Project Cars, Assetto Corsa, iRacing, rFactor, etc.

I'm looking for something way better than the usual codemaster racing title, which it is today even in early access form. I'm not looking for RBR! I want something way better...

P#ntu 5. Mai 2015 um 14:10 
Ursprünglich geschrieben von sgspenceley:
Why Boas? You took the time to comment...

RBR has very good handling, it's hard but the cars have balance, weight transfer and they react in a more realistic way, but it does force you to learn good rally techniques.

I agree it's too hard for most including myself sometimes when I just want to relax but you have to respect the physics, a great rally school and it's stood the test of time...

Dirt Rally today already has a much better user interface, better lighting & rendering, better texture mapping, better weather, awesome sound, but it's weak in the area that really matters! Driving like a real car...

I enjoyed "playing" all the dirt series, even though the wheel & FFB support was extremely poor, it honestly never provided the feeling of a rally car but it was entertainment for a very short period of time.

I honestly hope Dirt Rally will become much better than RBR, only time will tell. IF codemaster don't focus on real wheel support then it's not a sim/game to me... Excellent wheel support and "feel" for driving a car has been done so many times before including Project Cars, Assetto Corsa, iRacing, rFactor, etc.

I'm looking for something way better than the usual codemaster racing title, which it is today even in early access form. I'm not looking for RBR! I want something way better...

You just said it all.
Boas 5. Mai 2015 um 16:41 
Yes but people says its harder then realety , then its not a sim annynore just a hard tuff game to beat ,i understand you guyes who have put inte tim in it and leard to master it ,but is it real as reality , Because statements like if real driving was like in rbr than we dint have manny living drivers,,and i dont what that, yes its the hardes racing game on the planet i want something that can compare to de dificulti of the real deal , and i think the pysick i pretty much spot on whit many cars its more to get of real FFB to the wheel users then the physics will take the game to and other level, i dont want harder then real thing i want it to be as close it can , and i think they just done a great work and more to come , oforce there could be needed to fix small things in physics , but in the other hand i have fully confidence in CM and know they know what real physiqs is they can call kevin abbring if they have anny questions onphysiqs because hes the real del , 90 % in here have newer drow a raceca/ high power rally car , I have done that in a subaru wrx sti full attack on tarmac , it was a trckday and how silly it might sound the closest feel ihave had to that is dirt 1 subaru on tarmac , you know when it was demo first you could drive that car on a tarmac rallycross stage i tested that whit a wheel and thats the closest i have com , so just because a game is hardest on the planet its not the most acurate feeling when sitting in front of a pc and drive att home ,
I think ALL sim's are harder than reality because we are missing so much feedback. We don't feel a car accelerate, we don't feel it brake, we don't feel the g-force and we don't feel bumps or hills. Plus we don't feel our life is on the line...

It's strange watching or listening to any professional driver try a sim, they always say it's harder than reality.

Tiff Needell rated Dirt 3 highly because it was entertaining to drive. No sim that "we" can afford comes close to reality... This just made me smile, a professional I respect just relaxing and having fun!!!
https://www.youtube.com/watch?v=YYR9kjghG5w

In my opinion driving a real car is so much easier than any sim. iRacing is the best I have tried but it still does not feel correct because it's missing so much of the feedback that helps you drive fast!

This is why world-class wheel force feedback is essential to any sim, because it's the only feedback we get apart from visual and audio.

No Dirt product has ever had good physics or FFB, so I don't understand how it can be compared to a real WRX on full attack on a track day. I agree lot's of people here don't own a license, so they don't know any better... You own a WRX so you honestly know better what a good car feels like...

Almost all sim racers don't want hardest game on the planet, they just want something which is lots of fun to drive, they want something which is a real challenge, but also has great handling and physics.

I personally want the thrill of driving a rally car again, so I feel like I did when I was 19 years old in the Yorkshire forests but without the feeling of making a mistake that costs you major cash!

I don't want RBR, I want something much better!
Zuletzt bearbeitet von sgspenceley; 5. Mai 2015 um 17:35
Physics are wrong. Otherwise it is a true rally game stripped of that Ken Block crap. Here is some discussion going on about physics with real life videos showing totally different car behaviour.
http://forums.codemasters.com/discussion/6029/does-the-game-have-too-much-grip
Ursprünglich geschrieben von sgspenceley:
I think ALL sim's are harder than reality because we are missing so much feedback. We don't feel a car accelerate, we don't feel it brake, we don't feel the g-force and we don't feel bumps or hills. Plus we don't feel our life is on the line...

It's strange watching or listening to any professional driver try a sim, they always say it's harder than reality.

Tiff Needell rated Dirt 3 highly because it was entertaining to drive. No sim that "we" can afford comes close to reality... This just made me smile, a professional I respect just relaxing and having fun!!!
https://www.youtube.com/watch?v=YYR9kjghG5w

In my opinion driving a real car is so much easier than any sim. iRacing is the best I have tried but it still does not feel correct because it's missing so much of the feedback that helps you drive fast!

This is why world-class wheel force feedback is essential to any sim, because it's the only feedback we get apart from visual and audio.

No Dirt product has ever had good physics or FFB, so I don't understand how it can be compared to a real WRX on full attack on a track day. I agree lot's of people here don't own a license, so they don't know any better... You own a WRX so you honestly know better what a good car feels like...

Almost all sim racers don't want hardest game on the planet, they just want something which is lots of fun to drive, they want something which is a real challenge, but also has great handling and physics.

I personally want the thrill of driving a rally car again, so I feel like I did when I was 19 years old in the Yorkshire forests but without the feeling of making a mistake that costs you major cash!

I don't want RBR, I want something much better!
I 1000% agree with everything here.

Arcade racing is way more enjoyable unless you own a vesaro..

https://www.youtube.com/watch?v=AUrRmNnXIbc

then sim gaming would be much more fun. actually feeling a bit of a g-force
Yes is the answer to this question but give these guys time to tweek
early days yet
it's better,the only thing RBR has that this doesn't is better engine noises,hitting birds and hit a tree end of rally RBR isn't realistic as the car feels like it's floating on air,anyone who's actually driven a rally car will tell you, wait for the ♥♥♥♥ storm,RBR is 12yr old game with dated graphics,i still have the orig disc and after nearly 10 yrs of playing it it's time to move on,plus my eyesight isn't that good anymore,so something a little less punishing is a win
Yes if we are talking FFB physics i totaly agre its need to be worked on , what i was talking about is people ranting about unrealistic car handling and says its not hard enough ? then why play sim games i can ohnestley say a few years ago in Iracing the cars was sliding whit minimum throttle inputt and spun out, it was so unrealistic so it was a joke and still people claimed it to be among top 3 sim in the world ? ,its realy the other way around race cars have a amount of grip that is so good so it feels arcady and unrealistic , its the oposit of what 90 % of all sim sliders think(the harder it is the more sim it is ) you onley have 1 try in real life , not 1000 reset button pushes ,
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Geschrieben am: 5. Mai 2015 um 10:17
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