DiRT Rally

DiRT Rally

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Der Geselle 2015 年 5 月 5 日 上午 10:06
Multiplayer
Can you made a real multiplayer? I dont like to see, the "Ghost-Multiplayer" again... if the player cars only ghost, its not a multiplayer. I mean, you drive only alone if your multiplayer player only a ghost.

I want a real Rally game, with realistic PvP without "Ghosts..." the Ghost destroy the multiplayer. I buy this game first, if you made a real PvP "Without" Ghosts.

Crashing, Ramming etc. all of this is a part from realistic Rally.

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正在显示第 16 - 27 条,共 27 条留言
Der Geselle 2015 年 5 月 5 日 下午 2:26 
Yea but this "facts" you can play in the solo part of this game. If you dont want car frags on your track, dont play the multiplayer! If you dont want a Splitscreen, then dont play in a Splitscreen mode, you know what i want to say?? I say, the problem-drivers they are build crashes a part of Rally. If you dont like Simulation-Games, dont play it.
最后由 Der Geselle 编辑于; 2015 年 5 月 5 日 下午 2:26
Martiniac 2015 年 5 月 6 日 上午 8:00 
For the rally I like the PVP with collision off. It push me to the limite when the competition is hot. And I can learn a lot when I see how the other player drive.

For the rallycross I want the PVP with collision on .
最后由 Martiniac 编辑于; 2015 年 5 月 6 日 上午 8:02
Wolfmann Mike 2015 年 8 月 10 日 下午 6:06 
PVP Staggered Starts or Start at Line would be fine, with Collisions OFF for all start at once, but for me, Staggered Starts in DIRT2&3 was where it was at...

Please codies, add Staggered or simultaneous Starts with Collisions ON/OFF for rally and hill climb.
最后由 Wolfmann Mike 编辑于; 2015 年 8 月 10 日 下午 6:08
Wolfmann Mike 2015 年 8 月 11 日 下午 1:27 
Tahnk you IvySaur, for contributing... +1 to Staggered or Simulataneous Starts with or without Collions on/OFF
flagg 2015 年 8 月 11 日 下午 1:36 
引用自 Hardstyle
引用自 Chimaera
"all of this is a part from realistic Rally" says someone who is confusing Rally with Rallycross.

You do not understand, rally is a race with more than 1 driver . These drive a row and run at regular intervals. Do you think really that interested the whole audience only for a driver ?


"Rallying, also known as rally racing, is a form of auto racing that takes place on public or private roads with modified production or specially built road-legal cars. This motorsport is distinguished by running not on a circuit, but instead in a point-to-point format in which participants and their co-drivers drive between set control points (special stages), leaving at regular intervals from one or more start points. Rallies may be won by pure speed within the stages or alternatively by driving to a predetermined ideal journey time within the stages."
Wolfmann Mike 2015 年 8 月 11 日 下午 3:04 
Rally still involves more than 1 driver, hence, "staggered Starts"...
Nagrom 2015 年 8 月 11 日 下午 3:19 
In my opinion about rally PVP, it will be nice to propose an option to use either:
- Start at the same time, no ghosts
- Start at the same time, with ghosts
- Start with a few seconds delay with collisions
- Start with a few seconds delay with ghosts (not 100% convinced about this one)

That way, everyone will be pleased. Because if I play with my friends, I would want collision, I know they will play fair.
kamyl 2015 年 8 月 11 日 下午 7:44 
引用自 Hardstyle
- If you do not want you ram the other players, then why are you playing the Multiplayer?
I'll tell you why, even though you won't understand. To compete with others by setting better time. You have one try. You fail you lose. This makes things more intense and actually more realistic. You don't have it in singleplayer, where you can restart many times and then compare on leaderboards your best time out of many of tries.
Also, as many have mentioned, you don't actually ram in rally. Yes, in some arcade games, sure. But not in rally.

The idea of starting off with some intervals, just like in real life would only be pretty good for some serious tournaments, that would last all day and everyone would know their time when to join the server to start driving their stage. All this for small possibility to see car colission. Well, if one driver is a douche; I would expect the slower driver would pull off so the faster can get past the slower one to continue being better. Hey - you asked for a simulation, just not what you expected, isn't it.

But why am I writing this, you don't want to understand anyway.
最后由 kamyl 编辑于; 2015 年 8 月 11 日 下午 7:57
Meszes 2015 年 8 月 12 日 上午 12:43 
引用自 kamyl
To compete with others by setting better time. You have one try. You fail you lose. This makes things more intense and actually more realistic. You don't have it in singleplayer, where you can restart many times and then compare on leaderboards your best time out of many of tries.

I really endorse this mode either with ghosts on or off, just no collision.

Staggered starts I just can't see how it could be fun. Few seconds wouldn't be enough, you'd spend half a stage stuck behind a slower car. If the delay is more than just multiply it by let's say 8 people.

In previous CM titles the amount of time spent actually racing vs spent on lobby/waiting had always been a major issue. When I sit down to play, I'd just like to get into a race with minimal effort.
kamyl 2015 年 8 月 12 日 上午 3:17 
引用自 Meszes
Staggered starts I just can't see how it could be fun. Few seconds wouldn't be enough, you'd spend half a stage stuck behind a slower car. If the delay is more than just multiply it by let's say 8 people.

In previous CM titles the amount of time spent actually racing vs spent on lobby/waiting had always been a major issue. When I sit down to play, I'd just like to get into a race with minimal effort.
For normal everyday multiplayer games sure it's not so fun, as you usually want to play the game and relax and just want to play now. It's perfecty fine.

Thing is, staggered starts would work only for larger and realistic competitions, where everyone knows their time of their start of all stages like 1 week before. Of course you wouldn't wait in lobby. Well you probably could in the meantime be on teamspeak/mumble and talk with other drivers or co-drivers (if we have coop), but you also could just turn on your computer 5 mins before your start. You know, just a super realistic simulation as realistic as it can be, perhaps with little role-playing elements, like they do it sometimes in ARMA simulations. Not for all people, that's for sure, but fun as nothing else for others.

As for ghosts, it would be a nice option to turn on and off for normal (not staggered) multiplayer games. Turn it off for some realism of not knowing others' times on mid-stage or turn it on for a little more direct competition. More important thing is there are no restarts in multiplayer, so whether ghosts are turned on or off, it would be still fun for me.
最后由 kamyl 编辑于; 2015 年 8 月 12 日 上午 3:19
AP 2015 年 8 月 12 日 上午 3:48 
引用自 Hardstyle
questions?

Yes.

1. Have you ever seen a real rally?
2. Is this english or klingon?

Personally i think that the only correct way to do the multiplayer is to let everybody (ex. 20, 30, 45 people) start in the same moment, but for everybody it would look like they are driving solo, just at the end you would get a post-game screen with the scores.

It is not demolishon-derby, or rallycross and it is not meant to be a good way to spoil everybodys fun.
最后由 AP 编辑于; 2015 年 8 月 12 日 上午 3:51
Nagrom 2015 年 8 月 12 日 上午 4:31 
引用自 andrzej.prokesz
Personally i think that the only correct way to do the multiplayer is to let everybody (ex. 20, 30, 45 people) start in the same moment, but for everybody it would look like they are driving solo, just at the end you would get a post-game screen with the scores.
Personally i think that the only correct way to do the multiplayer is to let everybody choose how they want to play.
I mean, I don't think that it's really hard to implement both simultaneous start and staggered start, both with ou without ghost....
Why some of you want to impose one way to all other players ?
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发帖日期: 2015 年 5 月 5 日 上午 10:06
回复数: 27