DiRT Rally

DiRT Rally

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There's something wrong with the steering.
Firstly I use a G27 so I cannot speak for other wheels. When racing particularly on tar there is no apparent play when driving straight. Its like the input of the wheel is direct to the tyres no matter how small the input. this causes short sharp movements of the car when trying to go straight.

In other sims (I predominately use Rfactor 2) they simulate the mechanical input loss between the wheel and tyres due to the many components I.e steering shaft, steering rack etc. It results in a little play in the wheel before it loads the tyre up and results in the cars change of direction.

In short, it Dirt Rally It feels like I'm steering the tyres directly with my wheel with nothing in between.
Last edited by [ASW] Dents 'n' Butthorn; May 4, 2015 @ 4:25pm
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Showing 1-15 of 48 comments
orphan black May 4, 2015 @ 4:34pm 
im on g27 as well
its messing with my driving
what i did i turned off the FFB in game
its better now but the wheel is so loose
waiting for the update they are trying to fix it and the logitech g27 is one of the first steering wheels on their list i think coz there are 2 many players with g27
lets hope that we wont wait a lot
Got the game, tried the Fulvia on gravel for an hour. G25 wheel. Couldn't find a decent setting.
Can't even hold a straight line. As the car starts going slightly left or right, i gently correct and it starts going the opposite direction. Driving a snake at 70 kmh. Sort of 'no autocenter effect'i cant describe but it ends up looking like there is a child at the driving wheel. Not funny nor enjoyable. FFB is artificial and tell nothing at all about what the wheels are doing. GFX and sound are very nice, but the driving model is awful, at least with the fulvia. Feels very very strange, sort of super loose connection between the driving wheel and the wheels, and than suddenly in a straight line, you touch the steer and the car immediately start turning.. on gravel? seriously? Looks like you cant CORRECT a staight line, you just can turn left or right, and than turn again and reggain a straight line. MAYBE. You will not. You end up being a drunk snake. I know the game is alpha beta whatever but there is a TON of work to do. Disappointed.
Last edited by 23436543766598565; May 4, 2015 @ 4:40pm
MoodyB May 4, 2015 @ 4:44pm 
When you start a stage, pause the game then continue.
You'll then find the wheel much less sensitive around the centre region / when going straight.

If I don't do this, the cars are extremely twitchy around the 11 o'clock - 1 o'clock area on the wheel. And it's much more apparent on tarmac than other surfaces, like you said.

This a known bug / known issue apparently, where the linearity / sensitivity setting isn't properly applied until you do this.
Thanks for the suggestion MoodyB I'll give it a crack tonight.
Ham May 4, 2015 @ 4:49pm 
Originally posted by SYNTAX ERROR:
Got the game, tried the Fulvia on gravel for an hour. G25 wheel. Couldn't find a decent setting.
Can't even hold a straight line. As the car starts going slightly left or right, i gently correct and it starts going the opposite direction. Driving a snake at 70 kmh. Sort of 'no autocenter effect'i cant describe but it ends up looking like there is a child at the driving wheel. Not funny nor enjoyable. FFB is artificial and tell nothing at all about what the wheels are doing. GFX and sound are very nice, but the driving model is awful, at least with the fulvia. Feels very very strange, sort of super loose connection between the driving wheel and the wheels, and than suddenly in a straight line, you touch the steer and the car immediately start turning.. on gravel? seriously? Looks like you cant CORRECT a staight line, you just can turn left or right, and than turn again and reggain a straight line. MAYBE. You will not. You end up being a drunk snake. I know the game is alpha beta whatever but there is a TON of work to do. Disappointed.

5% steering deadzone fixed it for me.
S Flynn May 4, 2015 @ 4:52pm 
Originally posted by MoodyB:
When you start a stage, pause the game then continue.
You'll then find the wheel much less sensitive around the centre region / when going straight.

If I don't do this, the cars are extremely twitchy around the 11 o'clock - 1 o'clock area on the wheel. And it's much more apparent on tarmac than other surfaces, like you said.

This a known bug / known issue apparently, where the linearity / sensitivity setting isn't properly applied until you do this.

Thank you for validating this. I've mentioned it a few times but haven't heard of anyone else having the same experience.

Originally posted by Hamaya:
Originally posted by SYNTAX ERROR:
Got the game, tried the Fulvia on gravel for an hour. G25 wheel. Couldn't find a decent setting.
Can't even hold a straight line. As the car starts going slightly left or right, i gently correct and it starts going the opposite direction. Driving a snake at 70 kmh. Sort of 'no autocenter effect'i cant describe but it ends up looking like there is a child at the driving wheel. Not funny nor enjoyable. FFB is artificial and tell nothing at all about what the wheels are doing. GFX and sound are very nice, but the driving model is awful, at least with the fulvia. Feels very very strange, sort of super loose connection between the driving wheel and the wheels, and than suddenly in a straight line, you touch the steer and the car immediately start turning.. on gravel? seriously? Looks like you cant CORRECT a staight line, you just can turn left or right, and than turn again and reggain a straight line. MAYBE. You will not. You end up being a drunk snake. I know the game is alpha beta whatever but there is a TON of work to do. Disappointed.

5% steering deadzone fixed it for me.

In the Interest of helping develop this title into a sim, 5% deadzone is a bandaid fix to an underlying problem. Great suggestion for the meantime until the Dev's work on the physics but not the answer.
cheers
I7ustC4ntAim May 5, 2015 @ 1:53am 
They need to implement 900 degree rotation as soon as possible and sort out the terrible ffb, imo the ffb is a placebo effect at best in this game and has nothing to do with the surface/car transmittting through the wheel, the option to turn off the wheel/hands also needs immediate implementation. There is a severe synch problem with reality and visual in this game but is only early access so will/should improve.
One Eyed Wils May 5, 2015 @ 2:45am 
same problem here but with a logitch driving force GT
Originally posted by squeeekmo:
Firstly I use a G27 so I cannot speak for other wheels. When racing particularly on tar there is no apparent play when driving straight. Its like the input of the wheel is direct to the tyres no matter how small the input. this causes short sharp movements of the car when trying to go straight.

In other sims (I predominately use Rfactor 2) they simulate the mechanical input loss between the wheel and tyres due to the many components I.e steering shaft, steering rack etc. It results in a little play in the wheel before it loads the tyre up and results in the cars change of direction.

In short, it Dirt Rally It feels like I'm steering the tyres directly with my wheel with nothing in between.
ArchieGremlin May 5, 2015 @ 2:48am 
This has been a major problem for me. 5% deadzone just made it worse for me because it prevents small inputs.

I think there's a slightly different way of looking at this. The steering in a real car usually acts like a damped oscillator. If the car goes into a small slide and you keep pointing the front wheels in the direction you want to go then the car will eventually settle down again. The back end might swing from side to side a couple of times but that's about it. There are circumstances when this isn't true. This doesn't seem to work in game. Instead, correcting a slide triggers a slightly bigger slide in the opposite direction. It seems to be worse at high speeds and slides often start for no apparent reason.
Originally posted by ArchieGremlin:
This has been a major problem for me. 5% deadzone just made it worse for me because it prevents small inputs.

I think there's a slightly different way of looking at this. The steering in a real car usually acts like a damped oscillator. If the car goes into a small slide and you keep pointing the front wheels in the direction you want to go then the car will eventually settle down again. The back end might swing from side to side a couple of times but that's about it. There are circumstances when this isn't true. This doesn't seem to work in game. Instead, correcting a slide triggers a slightly bigger slide in the opposite direction. It seems to be worse at high speeds and slides often start for no apparent reason.

THIS. In the game you cant 'strafe' the car left or right turning the wheel a bit, just like everyone does in real life when overtaking someone on public road. In the game EVERY LITTLE STEERING CORRECTION ends up as a turn. Which you are forced to correct, ending up being ANOTHER TURN. Hence the snake effect. I never get the sensation i'm battling the track with my car, i get the sensation i'm battling my car controls along the racetrack, which is not funny.
ringod123 May 5, 2015 @ 6:11am 
I guess no one having these problems has heard of steering linearity or saturation? changes these two values should solve most your wheel input issues, i use a T500 and have saturation at 100% and linearity between -5 and 5 (0 is a good start point).
ringod123 May 5, 2015 @ 6:14am 
Originally posted by jUSTCantAim:
They need to implement 900 degree rotation as soon as possible and sort out the terrible ffb, imo the ffb is a placebo effect at best in this game and has nothing to do with the surface/car transmittting through the wheel, the option to turn off the wheel/hands also needs immediate implementation. There is a severe synch problem with reality and visual in this game but is only early access so will/should improve.

The game already has up to 1080 degree steering lock, it simply uses the value in your wheels drivers in windows, only thing that is locked to anything smaller is the animation of the drivers arms, hence why playing in dashboard view is currently best.
..all the above. I use G27 poor ffb. Needs sorting.
shivanandrs May 5, 2015 @ 6:59am 
Originally posted by MoodyB:
When you start a stage, pause the game then continue.
You'll then find the wheel much less sensitive around the centre region / when going straight.

If I don't do this, the cars are extremely twitchy around the 11 o'clock - 1 o'clock area on the wheel. And it's much more apparent on tarmac than other surfaces, like you said.

This a known bug / known issue apparently, where the linearity / sensitivity setting isn't properly applied until you do this.


Gonna try this later. Something is definitely not right with the steering in this game.
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Date Posted: May 4, 2015 @ 4:24pm
Posts: 48