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its messing with my driving
what i did i turned off the FFB in game
its better now but the wheel is so loose
waiting for the update they are trying to fix it and the logitech g27 is one of the first steering wheels on their list i think coz there are 2 many players with g27
lets hope that we wont wait a lot
Can't even hold a straight line. As the car starts going slightly left or right, i gently correct and it starts going the opposite direction. Driving a snake at 70 kmh. Sort of 'no autocenter effect'i cant describe but it ends up looking like there is a child at the driving wheel. Not funny nor enjoyable. FFB is artificial and tell nothing at all about what the wheels are doing. GFX and sound are very nice, but the driving model is awful, at least with the fulvia. Feels very very strange, sort of super loose connection between the driving wheel and the wheels, and than suddenly in a straight line, you touch the steer and the car immediately start turning.. on gravel? seriously? Looks like you cant CORRECT a staight line, you just can turn left or right, and than turn again and reggain a straight line. MAYBE. You will not. You end up being a drunk snake. I know the game is alpha beta whatever but there is a TON of work to do. Disappointed.
You'll then find the wheel much less sensitive around the centre region / when going straight.
If I don't do this, the cars are extremely twitchy around the 11 o'clock - 1 o'clock area on the wheel. And it's much more apparent on tarmac than other surfaces, like you said.
This a known bug / known issue apparently, where the linearity / sensitivity setting isn't properly applied until you do this.
5% steering deadzone fixed it for me.
Thank you for validating this. I've mentioned it a few times but haven't heard of anyone else having the same experience.
In the Interest of helping develop this title into a sim, 5% deadzone is a bandaid fix to an underlying problem. Great suggestion for the meantime until the Dev's work on the physics but not the answer.
cheers
I think there's a slightly different way of looking at this. The steering in a real car usually acts like a damped oscillator. If the car goes into a small slide and you keep pointing the front wheels in the direction you want to go then the car will eventually settle down again. The back end might swing from side to side a couple of times but that's about it. There are circumstances when this isn't true. This doesn't seem to work in game. Instead, correcting a slide triggers a slightly bigger slide in the opposite direction. It seems to be worse at high speeds and slides often start for no apparent reason.
THIS. In the game you cant 'strafe' the car left or right turning the wheel a bit, just like everyone does in real life when overtaking someone on public road. In the game EVERY LITTLE STEERING CORRECTION ends up as a turn. Which you are forced to correct, ending up being ANOTHER TURN. Hence the snake effect. I never get the sensation i'm battling the track with my car, i get the sensation i'm battling my car controls along the racetrack, which is not funny.
The game already has up to 1080 degree steering lock, it simply uses the value in your wheels drivers in windows, only thing that is locked to anything smaller is the animation of the drivers arms, hence why playing in dashboard view is currently best.
Gonna try this later. Something is definitely not right with the steering in this game.