DiRT Rally

DiRT Rally

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Warlord-616x Aug 6, 2015 @ 12:19pm
navigator just sucks...
so its bad enough they made the exact same navigator calls for both fowards and backwards down most of the courses, but some of these turns are just a joke and those just happen to be on completely blind corners you have no clue are coming unless you've done the course 10 times, and that learning curve comes right in the middle of an extended circuit where your 80% through where you have little restarting potential.

Also do the course markings drive anyone else insane with rage? think i would litterally have to make an attempt on this officials life for endangering myself and the observers lives (seriously wtf?)

perhaps its just because im on a keyboard, but its like the devs havent tried out their own game...
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Showing 1-7 of 7 comments
kobeshow Aug 6, 2015 @ 12:27pm 
if you encounter a pacenote that is wrong/missing please post it here:
http://steamcommunity.com/app/310560/discussions/1/535151589898198414/
other than that, the corner calls assume that you are on the optimum racing line, if you are off the line, and depending on your cars attitude, a 4 can quickly become a 2 (speed wise).
Last edited by kobeshow; Aug 6, 2015 @ 12:28pm
T-Dawg Aug 6, 2015 @ 12:30pm 
Originally posted by kobeshow:
if you encounter a pacenote that is wrong/missing please post it here:
http://steamcommunity.com/app/310560/discussions/1/535151589898198414/
other than that, the corner calls assume that you are on the optimum racing line, if you are off the line, and depending on your cars attitude, a 4 can quickly become a 2 (speed wise).
In addition to this, you can go into the preferences and change when the pace notes get read, default is normal, but you can make them come sooner or later if you want too.
DocStrangelove Aug 6, 2015 @ 1:21pm 
I think you should explain better what you don't like about the calls. Just saying "they're a joke" doesn't help much.
Meszes Aug 6, 2015 @ 4:33pm 
Originally posted by Warlord-616x:
some of these turns are just a joke and those just happen to be on completely blind corners you have no clue are coming unless you've done the course 10 times

Just change the timing of pace notes to 'earlier' under preferences.
Warlord-616x Aug 6, 2015 @ 5:26pm 
normally he's fine, but each track seems to have a part (typically when things start to get crazy, or its completely blind) when he (imo) can either start mashing all the calls together, or his call is just mistimed or doesnt accuratly describe the situation.

9 times out of 10 it good, so i dont think moving all my calls foward or backward is going to help.
86TMH Aug 6, 2015 @ 5:47pm 
I agree. After +100 hours when he calls a note i think to myself ''that's not a 3-4 right stay mid in Greece, that's a 2 tightens''.

Only way out is to have a co-driver editor. Everyone has personal opinions on notes and the only way to fix it is to be able to personalize your notes.

Submitting a note report won't help because others may agree with another call. Having the co-drivers calls on early won't help because he's still calling the wrong note for you.

I would say they're the best notes i've heard in any rally game since i played the first Colin McRae. It's 2015. We should have the option now.
kj6zd Aug 6, 2015 @ 5:56pm 
Hey, most of the time I don't listen to the pace notes, I just pay attention to the track. That's why I never make it to place 1, only make it anywhere between 4 and 2.
The more times you go the same track the better your time will become, since you already no the pace notes upfront.

Aside, I think it is awfully difficult to get the right timing to the pace notes. Not sure but the track(s) seems to be compressed e.g. 1 KM is possibly only 800 m or so. Now, as you go faster, there is simply not enough time to announce at the correct time.
Last edited by kj6zd; Aug 6, 2015 @ 5:57pm
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Date Posted: Aug 6, 2015 @ 12:19pm
Posts: 7