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Does anyone have the same issues?
EDIT: I'm using this as an excuse if I do bad.
I hope they will fix this soon. Other codemaster games like GRID don't have those issues on the DFGT.
To test it you can force it by going into the logitech profiler >Options>Global device settings. Under wheel settings set rotation to 900 degrees. In game use soft lock to have the game use the correct real world car wheel lock values.
I do have a few question as I am new to using wheels.
What does the degrees of rotation do? I felt no difference except it felt harder to turn.
Why Soft Lock on? Again I felt no difference, is it better on or off?
I think the last time I played I was around 200-250 degrees and it felt really good and easy to maintain a straight line.
I had the awful zig zag in a straight line anytime I had the wheel any higher in this game, it's like it's almost impossible to straighten out the wheel
It was on 200, turning it to 900 stopped it, 600 was minimal, and it was back at 400.
Change no more settings and now my wheel turns all loose which it didn't before. Don't know what happened.
install this and be happy (;
BUT: it is easy enough to change back again. Also: best practice is to keep an un-molested copy of the original file someplace safe, in case things go south or indeed: you don't like what the mod gives you. The most simple idea is to make a copy of the two files that the mod aims to replace and and then add a meaningful suffix/syllable to the filename of the copies, so that you remind yourself for later reference what those are and where to find them.
Keep in mind that this game is actively being worked on still for the next ~5 months, if not longer. That is what real "early access" means. It is not finished yet. Also the impact V5 mod has two parts. The most-important part is the modified effectsetup.xml file. The other file is optional and will affect the feel of your wheel some more. Read up on the mod when you have questions. TemplarGFX thread is pretty exhaustive.
With that out of the way: ffb is a combination of scientific art and personal feel and oppinion. One part is "how the game deducts and generates forces" plus "the electro-mechanical and mechanical properties of your exact wheel" and the other is: How you perceive the stuff that you ultimately get to feel in your hands.
So yes: highly subjective when it comes to the actual feel, yet also not entirely "generic" looking at it from the technology point of view. Even in real cars, not every car feels like the next one. Even tyre- and rim sizes on otherwise identical cars can have an enormous impact on feel and steering-forces. As can tyre-models itself. Then there are differnt suspension-designs and -settings.
So when you compare to "your typical car" while debating how you judge the in-game ffb-forces, you are already introducing a common point of error.
i love this game so much that im considdering upgrading to G27... but from what you say and others too, the problems i have is on all wheels... :(