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I'm not saying you are wrong and i can't say if they are realistic either as i have not set a foot in a rally car, but maybe criticizing a games physics without any real arguments sounds weird to me :P Also they can still do some tweaks with it. As they have at least one rally driver for feedback available afaik, i believe it cannot be that far away from something realsistic, except for some bugs maybe.
Heh same here, few days ago
While RBR set a high bar of standards for a Rallying Sim.... playing it today it becomes quickly obvious how outdated that physics engine actually is. And after a decade of no other good Rally games, I think comparing Dirt Rally to RBR is ridiculous. IMHO Dirt Rally is already better in quite a few ways than RBR. And this is coming from a huge RBR fan.
I'm also a sports car racing fan and there hasn't been a realistic sports car racing game in almost a decade.... I still play classics like GTR2 but some day someone will come out with a new sports car racing sim and I'll be all over it without trying to compare it to an aged and no longer relevant game.
Oh please.
RBR is light years ahead of this ego engine physics fakery and dampened arcade style car movements.
You only need to drive an AWD car in the wet, in the snow, in the dirt, and on tarmac one time to see that.
BTW any comparison to the physics in RBR is laughable. RBR feels realistic, makes you feel like you are driving a real car, with real wheels, on a real road- that's why it is good. D Rally can't even begin to compare. Anyone who thinks it does just proves they have very little experience behind the wheel of a real car.
Video proves nothing about "sense of speed" or how messes up the engine torque is in D Rally.
Let's not even talk about how the cars in DR never go straight..
They are always oversteering back ad forth, no matter what you do or how you set it up, on tarmac and dirt.
Even when you have the steering wheel perfectly centered, the back end of car starts moving left or right, even if this motion is very small, it is always there... and then you correct, and it then starts going the other direction. You can set the wheel up to 900 degrees, and if you are 1 degree to the left, the car will start oversteering ever so slightly to left.. The you go one degree right, and same happens to the right. Absolutely terrible physics "bug".
More physics nonsense that does not happen in real life. It doesn't happen in RBR, and it doesn't happen in real life, but it happens in DR. Gees I wonder which model is correct.
Funny thing I have noticed though, that when your car gets damaged, this ridiculous tendency to oversteer slightly in one direction or the other gets magnified more and more, the more your car is damaged, So they did that on purpose, and wrote it into the physics model for a quick way to make damage "affect the car handling"..
Yeah, they add in a terrible handling trait, baked right into the physics model, to every single car on every single surface, and then make it worse and worse as damage on car increases. That is a terrible way to have damage felt on the car, and totally and completely unrealistic, but that appears to be what they have done.
In RBR when you damaged your brake rotor, the FFB would vibrate. When you damaged your front left suspension, it felt like you damaged your front left suspension.
Also one of the guys who is developing the game said yesterday he was playing the game 6 months before release, and he was playing with FFB wheel. He then said that he admits the FFB is messed up, and that is why they "listened to community feedback" and fixed it in a patch.
He also said he had no idea that the FFB was bad when he played the game for 6 months before it was released.
Anyone who cannot tell the FFB was bad from the release version should not be working on a racing game or have any say in physics or handling or FFB, because that person is obviously "FFB deaf". That is to say he has so little experience driving a sim (or a car IRL apparently), that he has no frame of reference, and doesn't know good from bad FFB, or realistic from unrealistic physics.. Obviously.
Yeah I have an Impreza IRL and when I pull the handbrake on a lose surface the rear end slides out and I can precisely control the angle of the drift with subtle steering, throttle, and braking inputs. In DRally, it doesn't react like that at all in any car.
Also on snow or dirt IRL I can induce a nice drift without even pulling the handbrake, just by shifting the weight of the car from the rear to front axle. That is IMPOSSIBLE in D RALLY Impreza.
RBR acts almost exactly how my real AWD car reacts, even at slow speeds.
You have to grab the hand brake for a long time before anything at all happens in D RALLY, and then when it does finally break free, it basically just stops as soon as you let off the handbrake, or else it snaps back violently and unpredictably. You don't have to be a pro rally driver to understand that D Rally physics need a LOT OF WORK.
The physics are completely unrealistic in many ways - my example in the post above about how the car is constantly oversteering slightly even when the wheel is centered is completely wrong. It acts as though a rear suspension link is broken or worn out. Yet when there is any damage to the car in game, that tendency gets worse and worse until the car is very difficult to drive or control. That is the "DR damage model". It is also wrong, incorrect, and completely faked.
The problem is, CM probably don't even realize how messed up it is, and probably wouldn't admit it if they did actually know.
It is still early access or whatever, but you can bet your bottom dollar, there will come a time very shortly, when this game receives very little, or no attention any more. And all these youtube vids from CM will stop, and all questions about bugs and problem will go unanswered, and all development comes to a sudden and grinding halt.
Then DR is done, and whatever we get, we get for good, and it won't be fixed.
I agree with you at some points. Feeling for speed is not realistic at all. But it's still in BETA. Also cars sometimes feels like they waight 50kg and not 500+. Specialy on some jumps. Even with video post from MattStone, you can see that feeling from speed on the left side (specially on curbs) is way better than one on the right side.
Also what I miss in D Rally and I really enjoyed in RBR was live surrounding. People were running from the road, taking pictures and stuff, while in D Rally they are standing like they are standing on the mines and affraid to move.
With new update Ford sounds like someone is strangling neighbors parrot or very simmilar to it (yeah i know how it sounds since i own a cat which did some awful things to neighbors parrot :) ).
idk man, the problems you describe, I don't have those. I dont have a wheel so I can't really comment on FFB, but in terms of controllability of the car, no problems after tweaking the setup.
I find default setups undriveable, but after I have tweaked everything to my liking, the cars behave exactly as I want them to.
I would have to agree with you on the damage model though, feels more like script than simulation.
All one has to do is drive a tarmac stage in Monaco or Germany to see what DR's physics engine is NOT capable of. Then go drive a sim such as iracing, rfactor2, or Stock Car Extreme to make a quick comparison. Hell, even Forza Motorsports has better tarmac physics than DR. The silk purse out of a pigs ear phrasing is exactly right when it comes to DR's game engine!! Hopefully (and I pray) it can still be somewhat improved though. Luckily gravel is still somewhat fun in DR so that is it's saving grace..
Granted, I prefer the Rally events to anything else, but it's plenty fast, sleekly presented and it's tonnes of fun. All you gotta do is delete dude-bro's sound files and all the minor, petty annoyances people seem to tally up for it, will all fade away. Take it for what it is, a game, not a simulation. it may not have sim-like FFB and be best on a wheel and so on, but to claim it's plain, simple and takes no skill to master is absolute tripe.
D2 is the one I bounced off, as I didn't like the endless, needless and loud MTV stylings of it all. The whole thing just screamed le wrong generation at me. Loading screens took ages, getting around the menus took ages and it got old faster than I could get into it.