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Zgłoś problem z tłumaczeniem
Shaders is not shadows, they are shaders and all they do is give me a massive headache, just like tilt shift does and for the same reason as above.
I like that idea of rallying a delorean, very much actually.
Anyhoo ... I gave my 2cc and I still stand by my point that giving people options, options you are not forced to use, does not take away from the hardcore experience I like too.
Vision can also not be as focused due to shaking or vibrations as you would have in a Rally or Raid car . Motor Cross , Cyclo Cross & Mountain biking & even City cycling on mixed surfaces.
Normaly you get more of Tunnel vision due to your brian focusing the to the center of the eye more in an attempt to get a more stable view.
Since current Computers can not simulate the view point to the leval then bluring is a simple solution to the problem.
I real life crashing out is crashing out no way back in no short cuts.
Maybe they should replace the Re-start fee instead . with a the same rules that were in place a few years back around about the times some of these WRC cars in the 2000's were rally.
The re-entry rules that allowed teams to carry on in the event but only at the costs of loosing all the stages not run for that days rallying.
You are not going to win the events but you could still get a placing in the top 10 if you are lucky.
So still no to flash backs.
Also add such a feature would main having to add a filter to the online events to stop people cheating to win event by flashbacking until they get the best times.
As we know all online challeges across several platforms have suffer from cheats who find all the place they can short cout the tracks of find a gap they can get through or warp speed hacks , slowing down time .& so on.
Not the long ago Raceroom had to deal with some major track cutting & GT series on the PS3 was full of cheats.
Maybe allowing one free restart but only if its the first stage would be ok but nothing after that.
I have no problems with the pay a large fee to restart.
Just means you are will to loose a big amount maybe even more than you would win once you have paided for your team members & deducted all the damage from the car . but at least you can progress at a cost.
The idea here is to challenge you to earn progression & not have some insta short cut to avoiding having to redo the event a few times.
This is not a game were most will get a 100% winning streak its not GT6.
Such hostility towards peeps that do not play your way.
Sad ... really sad and the reason I do not play MP ever.
Anyhoo,
I understand your concern about online registered times.
They could make it so that your online times simply do not register at all if this or that "cheat" is used. Really simple to do really:
"if (ButtonIsPressed(button_y)) flag_x = true; if (flag_x = true) SendTimeOnline(false);"
Thanks for explaining the things I already knew about blur and tunnelvision and whatnot for the people that did not.
Cheaters will cheat no matter what you do or try and should not stop a developer form doing things. Ask the DRM guys, they know all about implementing things that simply do not work as intended, all they have achieved so far is piss off legitimate buyers of their products.
It's not about that. It's about the feature having no place in a game like this.
I want to be punished too trust me. I want to struggle to get that podium place and would not use that feature myself. Others may and I myself have no problem with that at all if and only if I can still play hardcore the way I like it like you do.
That is the whole reason I bought this game in the first place ... back to the golden days of not holding hands by force.
Aside from everything else Devs have already stated Flashbacks are not in line with their vision for the game and the realism they hope to bring.
When the casual racer's expectations are validated they are never out of line requesting from the developers the types of features they would expect to be a part of their usual gaming experience.
For a title like DiRT which is trying to evolve towards catering to the racing simulator market it is important to not give the wrong impression or stray too far from the path.
Why does it even matter if casual or arcade features are included? Can't hardcore players just ignore them or choose not to use them?
If packaged as a part of a dedicated practice mode, things like rewind, maps, ghost cars etc, could still add value to a sim - but if such features are included in the main game the focus ceases to be about making a good racing simulator and becomes a focus on keeping a broad customer base happy. Sure, the wider market won't care about this since their expectations have been met, but unfortunately the sim becomes the casualty.
Most sim racers have and/or do play driving games which they don't consider to be racing simulators. We get it. We have all enjoyed those sorts of games at one time or another. The thing is, great games come along every month, good sims come along periodically, but the great sims can be all counted on one hand. Every one of the great sims has a cult following, even some of the earliest 3D race sims, Grand Prix Legends being an example that many would recall.
These same discussions have been raised on every major sim forum that I've been involved with over the years, and overwhelmingly sim racers shy away from features which are commonplace in arcade games.
DiRT is trying to be a sim and speaking purely on my own behalf, I wouldn't want to get in the way of that.
I wouldn't claim that these features have no place at all in DiRT Rally, but you can't have a sim and an arcade game in one. There's a point at which the two will become mutually exclusive.
2c
Couldn't have said it better.
I have a friend (new to computer racing) that I wanted to show a rally game to and I wanted him to like it. Guess what, when we raced he loved the game. The game was Dirt 3, why did I show him Dirt 3? Well because it was easier for me to get him to like it (we only played ther rally parts of the game of course because the gymkahana stuff is arcade no matter how you package it). I could play a track and not use replays, and he could play with replays without getting too discouraged. If you call a replay a "temporal assist" for beginners it sounds a lot more like a serious simulation (obviously that phrasing is a bit over the top but you get the idea). It is all about how you present the game and the features. Just like Dirt Rally does not have mechanics (because mechanics are greasy guys with dirty pants), we have engineers. Let's keep the game focused and styled as a classy and professional simulation without labelling things as arcade when they can be elegantly and properly incorporated into the learning experience.
Just about every simulator has the ability to rewind. And if it does not, it should. Rewind functions or resume from replay are key component of simulators. They allow you to investigate, replay, alter parameters and practice particular aspects of the simulation. Very useful in trying to get the right setup for a car.
I suspect the community here has been disappointed with the last Dirt series because it was very "dude where is my car" type of game and it also included rewinds. As a result this particular feature elicits strong negative emotions in our forums.
I'm afraid that's blatantly untrue.
Project CARS
Rfactor
Rfactor 2
Live For Speed
R3E
Game Stock Car
Formula Truck
Assetto Corsa
Iracing
Richard Burns Rally(RBR)
They're all simulators. Infact that's a list of pretty much every good sim in the last ten years. None of them have a rewind feature.
The vast majority of Arcade racers also lack any kind of rewind. Just to name a few series you may have heard of:
Need For Speed(All)
Burnout(All)
Gran Turismo(All)
Flatout(All)
Outrun(All)
Project Gotham Racing(All)
So which ones do?
Forza(From Forza 3 onwards)
Grid(All)
Dirt(Dirt 2, 3 and Showdown)
That's about eight or ten games in all the history of the genre, none of which are simulators. You were saying?