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Повідомити про проблему з перекладом
At the beginning it's you, not your setup and definitely not the toe setting. It almost certainly will do more harm than good while learning the game to change this specific setting. Just an advice.
This is correct. Hence peoples confusion.
The DiRT logic seems to be if you picture a protractor over the car from the top-down and measure the angle of the RIGHT side wheels. A positive angle would be toe out and negative, in.
If that were true, all the cars I've set up in different sims over the years would have been undrivable. Also every guide on the internet would be wrong (outside of the one in DR's guide section). And every sim that describes this (like Assetto Corsa).
It's true for this game unfortunately.
Well, they NEED to fix this then. That's just ♥♥♥♥♥♥♥ stupid. Codemasters can't just go and apply their own "logic" to a worldwide established term. I mean, really, what the hell? Seriously.
"Here's what people call a 'steering wheel'. But we're gonna call it a 'leehw gnireets', because we're cool and different."
WTF. I'm.. ugh.. Codemasters, why are you so codemasters sometimes...
Writing a guide for this was a little confusing.
I feel now I owe you an apology, for the comment I made on your guide. So, I'm sorry. It's clear that it wasn't a mistake by you, but by Codemasters.
I had not even read the in-game descriptions until this thread came up, because I know what toe does, or how it's *supposed* to work. And this does explain why my setups have gone funky sometimes.
So, could someone post this on their official forums, if it's not there already? I really don't feel like making an account just for this and I'm also so ticked off about this right now, I'd probably be banned instantly, if I made a thread there right now, lol.
Alright, thanks much. Yeh, they need to sort this out. My mind is quite boggled as to why and how it still is how it is, at 1.0. (granted, it did go sort of unnoticed for me as well, outside of the odd issues when setting up a car due to this)