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but keep trying mate and im sure ull say something smart one day, not quite there this time.
If you are taking lots of damage and getting frequent punctures, I'd suggest slowing down. All of my fails come from going too fast. I gotta bad habit of holding down that trigger.
I've straight wrecked in a single crash. Going hell for leather into a tree, will smash the car up.
Side on impact seem more lenient, though you're still likely to cop a puncture and be punished. If every crash ended in a wreck, there's hardly much point of a progressive damage model. It'd just be a money sink and not really add any enjoyment element to counter that.
Still, I can't say it wouldn't be bleedin' awsome if cars caught fire and exploded.
A minor inconvenience, though being booted back to the main menu after every run that I don't wish to restart, can be somewhat of a bugger. Custom events shouldn't really have any of the inconveniences, or limitations of a championship, when they could be tailored to provide a more minimal fuss 'fun mode', where players can swap-out cars, tracks, conditions and just play, without the feeling of having to commit, or regularly quit to main menu.
Yes
Ah, bugger. I can only levitate.
I hope this not indicative of the community for this game.
ah, ok