DiRT Rally

DiRT Rally

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quejki Oct 26, 2015 @ 4:13pm
V2 Physics - Unrealistic Jumps
For example check this onboard:

https://www.youtube.com/watch?v=5jcvxKMHN6w

And now select any Finland stage and look at DiRT Rally. So DiRT Rally is flying or rallying simulator? :D

Codemasters will fix this. Jumping in v2 handling is too strong.
Last edited by quejki; Oct 26, 2015 @ 4:23pm
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Showing 1-15 of 25 comments
Mukatahren Oct 26, 2015 @ 4:24pm 
Or Richard knows not to hit every jump flat out....
quejki Oct 26, 2015 @ 4:25pm 
Originally posted by Mukatahren:
Or Richard knows not to hit every jump flat out....

Here is another example :

https://www.youtube.com/watch?v=B4YyqM6bq0Y
Mukatahren Oct 26, 2015 @ 4:33pm 
I'm just sayin' - he controls his jump speed quite well and doesn't spend time in the air unecessarily.
To me, any issue with how long the cars are staying in the air is a question of world physics rather than car physics (if we grant that the track surface is accurate and the car speed is realistic).
Ghost Oct 26, 2015 @ 4:44pm 
I usually don't go flat out on the jumps but also controlling the amount of power you put just before the jump makes a difference on how the car will land, either fairly flat or nose dive. One thing I noticed compared to real life finland, some of the jumps seems to be steeper that what they should be. Take also into account the type of car, a front engine will not behave the same as a rear engine, and weight distribution on older car is likely very different than more recent rally cars.
Mukatahren Oct 26, 2015 @ 4:48pm 
The track is apparently pretty accurate in-game, so it makes we wonder whether the cars in DiRT actually 'weigh' anything at all.
Ghost Oct 26, 2015 @ 4:49pm 
Think about it, V2 reduced the down force so that could explain the "low" weight feeling of the car.
mt Oct 26, 2015 @ 5:56pm 
IMO theres no reason to make air with most of the jumps anyway. Excess air never leads to anything good on finland in my experience. Just brake a bit before going over.
Last edited by mt; Oct 26, 2015 @ 5:57pm
F4mousbymorning Oct 26, 2015 @ 6:31pm 
I'm confused... whats does "jump handling is to strong mean" ?

One thing I've noticed in some of the videos from Dirt on line, people are hitting the jumps and crests flat out. You can't do that, can't do it IRL and can't do it in Dirt.
a basic bitch Oct 26, 2015 @ 6:55pm 
There are some issues, like that curveball jump.

The real problem is that most people don't understand how to jump in a large vehicle. You must consider how the car is balanced to begin with (front/back weight ratio, not something explicitly stated anywhere in game... this really needs to be added in the stats). Keep in mind the mid engine vehicles are often weighted more towards the back than the middle.

(For example, the taking jumps at full throttle in the Stratos will point the nose towards the sky; it requires more braking at the crest than other vehicles of the same class to control its up/down pitch)

Use the throttle and brakes to control the lift-off. Full throttle leans the car back, which is generally what you want to do in a front engine car. The problem is, you don't want to hit every jump at top speed, so you must brake long before the crest, then slam the gas just before the crest.

Slamming the brakes at the crest pops the front of the car toward the ground, and causes the back to go higher. By using partial brakes, you can cause the car to land with a downward, rather than upward angle.

The idea is you want all 4 wheels to touch the ground as close to simultaneously as possible.

Keep in mind you gain speed very quickly going downhill, and it might be faster to not jump at all and accelerate downhill.

Also, do NOT hit the throttle until AFTER the car touches the ground, or it will become incredibly unstable/squirrely.
Last edited by a basic bitch; Oct 26, 2015 @ 6:57pm
Dogtanian Oct 26, 2015 @ 7:10pm 
We need Peugeot 206 with both the grey total livery and the red marlboro (mods will take care of this part). But it should be easy for Codemasters to get the licenses from both Total and Marlboro, since Peugeot livery wasnt really full of sponsors and those 2 still exist.
Last edited by Dogtanian; Oct 26, 2015 @ 7:11pm
murph.the.smurph Oct 26, 2015 @ 8:35pm 
This just reminded me how much I love the new Finland courses! Awesome fun.
Meszes Oct 27, 2015 @ 1:27am 
Originally posted by Al Pacino:
But it should be easy for Codemasters to get the licenses from both Total and Marlboro

Codemasters clearly explained in the live show that tobacco and alcohol ads in any form are forbidden.
flagg Oct 27, 2015 @ 1:53am 
The cars of Codemasters do not weigh. It is certainly something to be corrected in the next patch.
76561198034396398 Oct 27, 2015 @ 2:03am 
while it is fun flying thru the air..any normal car would break the Floorpan at those speeds and heights
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Date Posted: Oct 26, 2015 @ 4:13pm
Posts: 22