Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here is another example :
https://www.youtube.com/watch?v=B4YyqM6bq0Y
To me, any issue with how long the cars are staying in the air is a question of world physics rather than car physics (if we grant that the track surface is accurate and the car speed is realistic).
One thing I've noticed in some of the videos from Dirt on line, people are hitting the jumps and crests flat out. You can't do that, can't do it IRL and can't do it in Dirt.
The real problem is that most people don't understand how to jump in a large vehicle. You must consider how the car is balanced to begin with (front/back weight ratio, not something explicitly stated anywhere in game... this really needs to be added in the stats). Keep in mind the mid engine vehicles are often weighted more towards the back than the middle.
(For example, the taking jumps at full throttle in the Stratos will point the nose towards the sky; it requires more braking at the crest than other vehicles of the same class to control its up/down pitch)
Use the throttle and brakes to control the lift-off. Full throttle leans the car back, which is generally what you want to do in a front engine car. The problem is, you don't want to hit every jump at top speed, so you must brake long before the crest, then slam the gas just before the crest.
Slamming the brakes at the crest pops the front of the car toward the ground, and causes the back to go higher. By using partial brakes, you can cause the car to land with a downward, rather than upward angle.
The idea is you want all 4 wheels to touch the ground as close to simultaneously as possible.
Keep in mind you gain speed very quickly going downhill, and it might be faster to not jump at all and accelerate downhill.
Also, do NOT hit the throttle until AFTER the car touches the ground, or it will become incredibly unstable/squirrely.
Codemasters clearly explained in the live show that tobacco and alcohol ads in any form are forbidden.
http://www.veryhappypig.com/blog/04_FocusRS-WRC_Jump_Wallpaper.jpg