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Alternatively I'd like to hear the devs squash the 'misonception' that this phenomenon is occuring at all and explain exactly why the cars only 'seem' like they stay airborne for too long over small and big jumps and bumps.
If the physics are far enough removed from reality it is not possible to have a debate comparing the issue to real life issues with real life cars.
Somebody who is new to the game isn't going to be served well by information posted by the apologists if the information isn't based on fact - so it would be nice to get the facts straight first.
I was just doing Jyrksigarbage and managed about 10 runs in a Delta S4 got into about 80th place on default setups. Nice, predictable jumps, fairly easy to drive and controllable.
Tried the same in the 205 and gave up after about 10. It was like driving a rubber ball, all over the place, totally different weight, jumps characteristics and skitting about as if the steering was faulty.
They have similar configurations these two cars, they competed fairly equally on the stages, yet in this game the 205 is evil and the Delta is fairly tame.
If you know your GpB you will know that this is COMPLETELY wrong, it was the 205 that was easier to drive and the Delta that was damn hard work.
Back to school Codies, back to school.
Not that I'm the greatest driver in the world, but I managed to keep it under control.
I even did a barrel roll for fun (just for fun, honest)
https://www.youtube.com/watch?v=mw0yI3f-Bvo
^^^
This...
With proper car setup, i was getting top 50 stage times easy... And iam not really good in DR, still a lot to learn...
It is a fault of the game.
If I have to brake in the crest, I will never do a good time.
The record jump in Finland is about 57m. In DR, jump 90m without a muss.
The game has errors. It is not a configuration problem. In Montecarlo I have to pull handbrake to take a sharp curve. In Ice :)))))
This will not stop the front of your car looking skywards over a small rise
Even in the viodeo someone posted of a good setup you can see the cars nose lifting over most bumps
Yes, there is a fault with the physics showing little gravitational force. However, this is not hard to deal with at all. As was said, properly setup dampers (quick setup tips are easy to find) will provide a stable ride. Plenty others can deal with it and CM has acknowledged the need for improved gravity. There's no point to keep mentioning the same problem over and over again.
Also, proper setups have always been the key for good times in any racing game that allows adjustment. And setups are personal so if you want to be fast you'll have to invest some time... seems a tough thing to ask of gamers nowadays...
Weightlessness and the sensation of driving a hovercraft, touching the parameters of the suspension not fixed .
I've tried. I tried a thousand things.
It does not work.
I'm waiting for version 2.0 of the game.
well what did you try? for example, did you try the damper settings as pointed out in this topic:
http://steamcommunity.com/app/310560/discussions/5/483366528907855586/
these simple(!) tips will allow any car to handle the finland jumps at top speed or very close to it.
All i've seen you do is blame the game for everyything so far...
The game have errors. Everyone knows the flaws it has.
The configuration is useless. The car slid on the road as if the road have a layer of butter.
And gravity is like on the moon.
This does not fix any configuration. I have tried thousand. It does not work.
why are you even responding on this forum if you won't accept any help anyway...