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Any srceen shot of your resulting setup?
Thats money !!
That video has the FOV wider than correct so that the side panels are used less and you can still see the distortion in them. Just see how the bottom of the front window doesnt continue straight onto the right panel and on longer straight sections you cn see the wall/barrier doing the same as it transitions onto the left panel.
If you run the side panels straight with the center panel the image is perfect however you loose viewable angle and I'm not moving my monitors every time I want to play DR and then back again for other games with proper support.
http://www.isrtv.com/forums/topic/19244-bad-triple-monitor-support-in-project-cars-explained/
This is not a PC-only game and it was never designed to be.
Ahh OK! I understand what you mean now, no option to run the triple as 3 differents render so you can place your monitor at 60 degree angle to imitate an half circle just like the real thing. Well, I guess thats a matter of taste.. the good news is we wont have to worry about those when VR tech will be cheap and ready, performance wise :)
http://youtu.be/RwTP__CHHHM
If you look at the left screen at 0:30, the mountains are coming close and going far away as the car slides left/right. I play on 3 screens and don`t notice this issue while playing. How bad this "effect" is, depends on your FOV and distance to the screen.
Cheers :)
I genuinely wish Codemasters great success with the console releases and any future versions of Dirt Rally and will still recommend it to friends with consoles as it is a great game however this one feature lacking kills the immersion for me and as such means I just do not enjoy playing it any more or investing any more money into the series until this is implemented. When VR hits a reasonable price point I will most definitely return unless this is also seen as a PC only feature and given inadequate support.