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RBR without mods is just unreal hard and not good. The NGP(NextGenerationPhysics) Mod makes It a lot better and it feels more like DR when you see the cars handle. But there are a lot of differences.
Sound is nearly unbearable in RBR....when the cars start to slide I start to cringe ;). DRs sound is great.
The cars in RBR has soo much more Power. You can spin the tyres all the time if you don't feather the throttle and yes the grip is lower but you can hit 100km/h in a Delta S4 in 2 s ....in DR it takes forever in comparison. The only car in DR that feels like it has too much power to bring to the road is the Lancia 037 and the Hillclimb cars(in RBR every car feels like this)
NGP gives the cars a nice ffb but you can't adjust it like in DR. In RBR+NGP the ffb feels great because you can see every ditch, bump and crack in the road....and when you hit it you feel it :). In DR there are too many of them on the gravel stages to feel them individual and on tarmac they don't feel as good.
DR needs a bit of work to adjust your ffb and wheel rotation, then it is ready to go. In RBR you need the mods and more plugins to support your wheel, your shifter......then you get a black screen or no sound.....
Content is amazing in RBR because of the fan made tracks and cars, but you may run into bugs^^. Like mixing Monte-Carlo-surface with NGP and sometimes you end up with something that feels like ice with slicks and a layer of lubricant. It took me 200m to get to 20km/h and another 200m to get it to 2km/h so I could get around a corner^^
RBR had the common issue of older sims, like GP Legends, of confusing simulation with artificial difficulty, which compromissed realism (particularly in vanilla). DR is the harder game, but not by adding artificial difficulty through physics, but by actually recreating them more faithfully and having much more nuanced and chaotic surfaces than those possible in RBR.
If there's one thing that RBR gets better than DR is car weight, though.
+1
Its great practice for playing DR
In DR the game just ends when you cross the finish.
I find the challenge against the AI times to be more realistic in RBR, they felt like actual drivers setting good times and they were really challenging to compete against.
DR feels like it has already decided what position you are going to come in before you start. You might be 4th or 5th coming into the final stage, you have a pretty shocking run but then at the end you discover the guys ahead of you had engine troubles and now you are 3rd.
RBR punishes any small mistake. You cant get away with sliding off the road and hitting something. DR feels like the cars are unbreakable sometimes.
Because of all that RBR was more rewarding when you do well, and on the flip side so much more devastating when you do bad.
I remember doing quite well in the Japan rally in RBR, I was competitive and was up around 2nd with a chance to win. I was pushing quite hard on the 2nd to last stage but ran wide on a corner near the end which upset my line and on the next corner I slid off the road and hit a tree hard, steam starting coming out, the engine died and then the car wouldnt start again :(
And I was absolutely devastated, it was that gut wrenching feeling of knowing that you ♥♥♥♥♥♥ up and you cant take it back. Never had that in a game before.
In DR you slide off the road and hit a tree and then a little message pops up on the screen (breaking the immersion) saying its going to reset you and then you get a small time penalty. So far it just hasnt had the same effect on me.
Funny you mention Grand prix Legends as i have the box and disc above my monitor on a shelf and was just looking at it when i saw what you wrote :)
R.I.P. RBR. The king is dead, long live the King.
Having said that, DiRT Rally cars are too light which seems to affect rolling resistance and air resistance. Stalling while braking over bumps is an issue in many cars. Cars tend to over-rotate at low speed/momentum making you wonder "why am I still sliding?". The steering geometry seems to make many of the cars over-sensitive around the steering centre. Brakes sometimes stay locked for a moment after the brake pedal has been released.
FFB is reasonable but doesn't feel quite right, especially when returning the wheel to centre after counter-steering. FFB clipping occasionally occurs when shaving a rock or embankment at medium to high speeds, even with forces reduced. The pendulum affect is too extreme and the FFB does not help much in this case, with the forces seemingly occuring later than the apparent car behaviour - making the force feedback a counter-intuitive source of information.
DiRT Rally is certainly the new King of rally games, but is ripe for de-throning, either by Codemasters themselves, or by another savvy developer - one who has the balls to make a rally simulator and not cave in to the console and arcade markets (two markets which have prevented a popular but authentic rally simulator from ever being made - and that includes DiRT Rally).
Same here. And RBR right beside it ;)