DiRT Rally

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Kotlarry Apr 21, 2016 @ 1:04pm
E-brake - axis or button?
So dear friends.
Why axis or why button?
Many times I see that axis is preferred as more realistic,
but in case of hydrobrake I remember it was about making it work 0-1.

What do You think?
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Showing 1-10 of 10 comments
if you own a "analogue" handbrake-device, then axis.
If you don't, then map a button to the handbrake-function.

If you are seriously thinking about "doing it historically-correct", then keep in mind that certain historic cars would not offer a "usable handbrake" when in motion:
All group-B AWD; Lancia Stratos (... plus the ones that I don't know about).
DumbCatFace Apr 21, 2016 @ 1:35pm 
I had an old FFB logitech wingman laying around I hooked up. I have to use the trigger now. When I used the axis it would engage at the slightest motion, I've even put a 99 percent deadzone on in the profiler, still.

I mean, if someone knows a fix, I would way rather just flick the stick (lol) instead of using the trigger. It is still 100 percent better than any button I've used.

If you need to use a button try not to map it to the wheel. It is so nice having a stationary place to reach for the HB and your other hand on the wheel. Sometimes you gotta pull it again (lol).
Kotlarry Apr 21, 2016 @ 2:23pm 
Originally posted by Simon said DIE ♥♥♥♥♥!:
if you own a "analogue" handbrake-device, then axis.
If you don't, then map a button to the handbrake-function.

If you are seriously thinking about "doing it historically-correct", then keep in mind that certain historic cars would not offer a "usable handbrake" when in motion:
All group-B AWD; Lancia Stratos (... plus the ones that I don't know about).

Nah, I just wonder why people tend to must have analog e-brake.
Btw I do not use e-brake in group B cars :)

Btw2 I made my hand brake from saitek joystick:

http://i.imgur.com/TwbthcJ.jpg
Last edited by Kotlarry; Apr 21, 2016 @ 2:23pm
Mukatahren Apr 21, 2016 @ 4:45pm 
An analogue handbrake allows you to vary the braking force dynamically, whereas a digital handbrake gives you full braking force (it's either on or off).
@lf Apr 21, 2016 @ 5:42pm 
Originally posted by Mukatahren:
An analogue handbrake allows you to vary the braking force dynamically, whereas a digital handbrake gives you full braking force (it's either on or off).
^ Exactly this.

Altough, DR should offer Deadzone and / or Saturation options to handbrake, for even more tweaking. This is something that it's missing.
Last edited by @lf; Apr 21, 2016 @ 5:46pm
Kotlarry Apr 21, 2016 @ 10:01pm 
Originally posted by Mukatahren:
An analogue handbrake allows you to vary the braking force dynamically, whereas a digital handbrake gives you full braking force (it's either on or off).

I know that.
The question is, why IRL people want 0-1 effect [thats why use hydro-brake to quickly "cut" grip]
while in sim racing axis is considered as better.
Or maybe I misunderstood something back in a days... Just wondering :)
Mukatahren Apr 21, 2016 @ 11:04pm 
Originally posted by Kotlarry:
Originally posted by Mukatahren:
An analogue handbrake allows you to vary the braking force dynamically, whereas a digital handbrake gives you full braking force (it's either on or off).

I know that.
The question is, why IRL people want 0-1 effect [thats why use hydro-brake to quickly "cut" grip]
while in sim racing axis is considered as better.
Or maybe I misunderstood something back in a days... Just wondering :)
'In real life' do you mean rallying in a race car or drifting on public roads in production cars?
Kotlarry Apr 22, 2016 @ 7:34am 
rallying :) not foolin' around :)
Palo Samo Apr 23, 2016 @ 9:32am 
You are right Kotlarry, handbrake is used to rapidly block the rear wheels and not to gently slow the car down. Binary solution is the best in this case. I have made a handbrake from couple of pieces lying around (wood, metal, springs) and hooked it up to one of the G27's digital buttons.
Mukatahren Apr 23, 2016 @ 9:48am 
Iin a race sim you can usually tweak an analogue handbrake to respond and operate better - you usually have control over the input range of the axis and the saturation and sometimes linearity. You can set the h/brake to 'bite' at whatever part of the available range and you can tweak how it 'bites'.
Last edited by Mukatahren; Apr 23, 2016 @ 9:48am
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Date Posted: Apr 21, 2016 @ 1:04pm
Posts: 10