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Basically all you need to do is:
[*
https://steamcommunity.com/app/310560/discussions/0/1499000547478907421/#c1499000547480086844
Under construction
When u start this game have u always pressed button(number 6) on the wheel in the first menu? On my t300 alcantara rim that start button (number 6) is on the bottom row, 2nd from left.
Also verify game files if u haven't done it already.
Do u have switch on the wheelbase in PS3-mode? On thrustmaster wheels it needs to be on ps3-mode when using it on pc.
Is the wheel connected into usb3.0 port? try on a usb2.0 port (or just in a different usb 3.0 port). If u have usb extension cable or usb hub in between wheel and pc then test without those.
Go to steam settings>controller>general and disable generic controller support and see if that helps (check if it's even enabled).
#
I have T300 alcantara edition(T3PA pedals with a clutch) but haven't played Dirt rally in 1,5months so idk how mine behaves in DR, but could issues be related to recent Win 10 updates maybe (if u have Win10). I played BeamNG+Assetto Corsa like a week ago and wheel was recognized+worked fine in those at least.
EDIT: I tried my wheel now and it works in dirt rally too.
@DelYXHardiee. Can you confirm you see the buttons on wheel listed as device in big pictures controller settings?
I renamed device but you should see "generic controller" or ps4 controller but your buttons on wheel base should get listed in Devices section of Big Pictures Controller Settings.
https://steamcommunity.com/sharedfiles/filedetails/?id=914972557
There are settings within big picture controller settings you may need to change as well as using Controller Options in Big Pictures Library launch options for each game.
You also may need to change settings within game.
In my experience if Steam Input is not configured for wheel base buttons as a device games have issues. imo we need to setup controller in Steam Input properly so everything works like expected in games and steam overlays and everything else.
Steam Input API (scapi) has been undergoing changes to help with gamepad emulation for android controllers and to help with non steamvr tracked controllers work better in steamvr as well as many other things. Steam Input has grown into an amazing piece of software, when it is working like expeceted.
Steam Input is really buggy for all controllers just now using Steam stable or beta branches. One way to help show if a problem with any controller is Steam Input related or not is to see if it is listed in Steam Input controller settings.
If you do not, then you will likely see issues.
I can reproduce what I am trying too describe on many hardware configs over a long period of time.
It is great everything seems to be working for you without device being listed in big picture.
If you use Thrustmaster Control Panel to check everything is working and then restart steam you could get Steam Input to detect wheel base buttons as controller and list it as device in big picture controller settings.
You need to be running steam client beta for best chances of controllers being listed in big pictures controller settings like expected. Once you have configured everything you can use dpad on wheel base to navigate big picture and use controller options to configure controller for game and then launch game. This is how to get games detecting your wheel properly and then be able able to use wheel in game like expected 100% of the time.
I love being underestimated but being thanked for helping is better!. Glad you got sorted and can appreciate what I was trying too highlight. 😀