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报告翻译问题
The step 7 basically never "appears".
https://github.com/d4rk/ac_shifting_leds
plugin the wheel into usb sometimes will center the wheel and engage the forcefeedback (wheel is centered and will be hard to turn), other times will just stop after doing two full revolutions (forcefeedback not engaged) I don't know why sometimes it does this or it doesn't
but either way steam doesn't show the wheel in the controller section. no controller detected
You need to Disable Steam Input under Dirt Rally->Properties->Controller
And in that tab disable:
* Xbox Controller
* PlayStation
* Nintendo Switch
* Generic Controller
This is so that Dirt Rally can detect the G29 Wheel directly.
Its annoying & confusing as hell, but basically if Steam "sees" your wheel it will just map it as a generic controller via Steam Input stopping the game from seeing a wheel.
I have a G29 and it took a while to get working correctly within Steam (as its not the best documented) but worked fine outside of Steam.
This is basically the same process you will need to follow for any driving game to recognise your wheel, not just Dirt Rally.
* https://github.com/berarma/oversteer
Most people set the rotation to 540 degrees (and turn off the in game wheel as you've got that infront of you!). Although it really boils down to personal preference, also because there is a fare amount of slop in the G29 due to it using gears its often useful to use a higher rotation to reduce the overall percentage of slop.
And if you can (its not so easy if your a newbie to linux) install the G29 uprated drivers called new-lg4ff, which enables additional features over the current kernel driver (they are currently trying to get new-lg4ff adopted into the kernel):
* https://github.com/berarma/new-lg4ff
Both of these may be in your distros package repository, most likely not though :/
Another useful tool for checking/trouble shooting wheel/devices is jstest-gtk.
Also useful is checking that Proton/Steam Play is seeing your wheel INSIDE the prefix (where the game is installed) without having to load the game, best to do this with protontricks, which you may have to install.
You can then run the Windows Controller dialog screen directly with:
Where: 310560 = AppID for Dirt Rally, its possible that value is different for you (its listed under Steam->Dirt Rally->Properties->Updates Tab or use Protontricks to list it).
Depending on which version of Proton your using Force Feedback on the G29 may or may not be present, it was broken in the 7.x-x series for a long while. 6.3-8 has been the gold standard for the G29, but some games don't like that. You should also be fine with Proton 8.0.5 (although I notice that sometimes force feedback wheel resistance is enabled when in mid-air when it shouldn't be).
Hope that helps & happy rallying! :)
So on mint the wheel still doesn't show up in steam but because I've deleted Dirt Rally when installing everything again, I've downloaded Project Cars, which is smaller in size. So I don't know if Dirt Rally will work on mint.
But
Turns out the wheel showed up alright in Project Cars as long as you do this:
unplug and plug till the wheel recenters itself and the force feedback is engaged. If it only does the initial rotation and then remains free to rotate it doesn't work.
A couple of problems, first the forcefedback is too powerful, I have not tried to fix it inside project cars. Maybe it works or maybe not. Probably that Oversteer app may help.
The pedals layout was messed up but was simple to reasing in the game menu.
Third and that is unfortunately the end of it, the laptop I was trying all this, while it has a powerful CPU it doesn't have an nvidia or amd chip. only the intel one. I've never used this laptop for gaming and I don't know why I was thinking there was an nvidia chip inside. The intel chip managed to boot up and play Project Cars at minimum specs (the game used the steam proton) but the framerate was choppy at times. Impressive nevertheless that a windows only game and not so optimized like Project Cars managed to work so well on linux with a basic intel gpu.
https://github.com/IvanVojtko/logitech-linux-rpm-led
This has support for Dirt Rally 2 out of the box, not so sure about Dirt Rally 1 so you may have modify it slightly (its just python reading the telemetry data and setting the leds accordingly).
Just had a quick peek and out of the box only DR2, however the only change (if any) would be to use a different offset for the rpm in the datagram:
where MAX_POS is the offset into the telemetry data for the Max RPM and CURR_POS is the current RPM.
A further quick internet search finds, according to this post these offsets are the same from DR1 apparently:
https://steamcommunity.com/app/310560/discussions/0/481115363869500839
Hope that helps!