Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
GRID 2 is a arcade racing game.
DIRT Rally is a rally game.
Short and good words which make sense !
Cheers and good racing!
Codemasters have really never been on a level where they've been able to create accurate systems.
Anyone ever play Operation Flashpoint: Dragon Rising? I remember playing around with the editor and realizing just how ridiculously limited the EGO Engine was.
It's all held together with twine and scotch tape. Anything you see in a Codemasters game isn't simulated, it's hacked together and there's a huge difference. One is an attempt to model a system accurately, the other is just meant to trick you.
It's the difference between having actual AI opponents in a game, and AI opponents that magically disappear when they're out of view, like they do in their F1 games.
Simulators are supposed to contain as many accurate systems as possible, that's what a sim is. I don't think Dirt Rally is that.
Sorry for going off-topic, but I never played Grid 2. When I heard they couldn't be bothered to model the cockpits, I made sure to avoid it, and when I heard it was because they were relying on marketing data, instead of leaving design to the passion and creativity of their devs, I just facepalmed.
The original GRID still holds up though.