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Force feedback should give you a feel for when you are losing front grip. If you turn the wheel more and nothing happens or it gets very light, either you are turning too much (under steer), braking too much (try braking straight before the turn and get off the brakes going into the turn), driving too fast, or in the air.
Degrees of rotation is something you would set outside of the game (does TM have a program with settings?). Too much and you can lose track of which way wheels are pointed in hairpin turns. Too little and steering can be twitchy.
In the game make sure that Steering Deadzone is 0% (more than that and you have to move the wheel some before it responds around center). Saturation would typically be 100%, and you can play with Linearity starting at 0 (I think negative numbers make steering more gradual on center).
There are also suspension adjustments you can make if a car tends to push (understeer) or is tail happy (oversteer). But you need to find a balance between stability for high speed curves and able to turn in for hairpin turns.
google pics of "TMX wheel setup dirt rally"
Now in game, use soft lock to allow driving cars at their original angle of rotation. Then calibrate your wheel. For T300RS , I calibrate it at 900 deg. However many players set it at 540 or less. 270 deg is not realistic although many use it to enter turns with very little trun of the wheel.
For Feedback, you should get enough information on the grip of your car, and the force you apply when turning...too much and your shoulders will hurt after sveral hours playing.
If your cars feels like driving a boat,(particularly heavy with RWD cars) lower your differential bar. nevertheless, for some countries, I put rear differential max to increase traction and acceleration...but it does not forgive any strong throttle (understeer in short turn).