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The problem is icicle field+any aoe tower is way better at killing hordes than 2x bonus damage against them.
They are useless against enemies higher than "normal" type and it just happens that most irritating monsters are "armored" and onwards.
Why did you put AG higher than Spear? AG+Razor is better for dealing with armored enemies (the only reason you would've use Spear trap in the first place).
It has a ridiculous fire resistance penalty which could work pretty good in conjuction with blast furnace and icicle field. But alas we don't have a dedicated piromaniac class yet to benefit from it.
The only enemies which it can knockback are horde ones.
It is pretty good versus giants, but gets overshadowed by gun sentry in terms of damage, attack speed and AoE slow. I imagine it would be super useful if it switched to non-frozen enemies to freeze them, but it doesn't and so is irrelevant.
Is this a joke? Its required range like 3 meters which is pretty laughable for tower, just because it attacks everyone doesn't mean it is good at it. Gun Sentry + Olympus is better at delivering lighting damage to enemies.
Seeing as it's the only tower capable of AoE shooting gargoyles with acceptable damage you HAVE to use it versus armored enemies, unless you like to kill every one of them by hand.
They aren't. Winter Queen is THE summoning trap, paired with icicle field she can choke even armored monsters. Werewolves are good at parking enemies near towers but nothing more. Archers are quite good at sniping giant enemies... when they attack them or even shoot at all. 45% damage avoidance is good in theory but almost all giants do AoE damage.
Suicide Nest is just lol, werewolves + any towers will do more damage than these exlosive nothings. And Reanimator Pits requires corpses to provide more less consistent defence. But if you can provide a lot of corpses why bother with reanimations then?
Thanks for the details.
I wrote the topic more to probe for advice rather than declare I had the right order or understanding of their usefulness.
I tend to kill a lot of stuff manually and I have not really looked/bothered into how to better deal with armored enemies but I see how the Icicle trap and the summoning of winter queen synergize very well or how the acid geyser is also more useful than i had imagined.
BTW when I said Iicle field had no strength I mean it is neither weak/strong against horde/giant mobs but I know it is pretty useful and even more now you are pointing me towards the ice debuff.
It is true that Voltron coil reach is incredibly small but it usually suit my purpose when I need to create a choke point with an essence trap. I don't know for sure if it is better DPS/dmg on a zone overall if you use its help to hold a choke point than the gun sentry trap but it looks like it is more powerful.
One the ranking is based on how you play, which is understandable, however other characters/classes/people might do different things and have a setup of traps based on that.
Second, some of the traps you ranked poorly do really well when other ground traps are used prior to it. You mentioned one turret being great except when it targets horde trash, then say another ground trap is useless because its great for horde which are not an issue (they arnt)
However putting a hord slaughtering ground trap prior to some single target traps great for high HP targets, you get a very good chance it wont be wasted on trash, and then you dont need to baby sit it clearing the junk so your defenses can work on the important stuff. Sometimes i like putting lava grilles first thing in front of the spawns, just to clear the trash spam, if possible, and then i can have my turrets closer to base dealing with slowing and damaging larger targets.
My marksman has all sorts of global poision stuff, making traps that do poision work beter, damage over time buffs that work on traps, global poision vulnerablilites....ill take the poision traps that are cheap anyday, but for another character, they might suck, especially if they are much better at dealing with highly armored enemies, which i seem to have sort of issue with some times.
To make a decent gudie you ahve to actively use all traps i noticed reading before that 2traps you dont use because either random chance or seems underpowered.
To see if it is you actually have to max trap points in it because that is a big gamechanger.
Otherwise for me it would be lava grill, spear trap, phoenix/olympus tower, gun sentry and werewolves. and my opinion is all others especially AG is weak...
I prefer using werewolves to make things stuck especially fi a spear trap or lava is infront of it.
The queen seems redundant to me as marksman as i pretty much kill alot myself just too many at multiple points.
+ better traps for all characters, marksman, sorc or merc? as you say yourself everything has own playstyle. So would be good to mention what you played sicne that makes up your decision.
Everyone has own playstyle but some are superior to others. There is a reason you went "dps hunter" instead of poison one.