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Thanks - lets see what we can do… thanks also for your support!
The general problem of this 'super fast communication era' is that now ppl can speak up without a thoughtful thinking, I do not know maybe I'm just conservative .... and yes I'm old, been playing PC with commodore apple back day long long time ago ....
Yesterday the forum full with ppl saying how anxious they have been waiting for the final release
And the day after that bunch of negative commentary
Do you really can rely on those kind of ppl?
The map is too big for the options you have. If there would be region specified and more goods, it would be so much better. I miss the personalization, because every region is nearly the same. Give the classified regions special goods, so you've a motivation to get a city there. Spices in Arabia, ivory in North Africa and so one. Then you could add more rare ressources (gold, silk, glass, amber, furs, silver, pearls and many more). I know, this could be overthrow the interface and some players, but it would add so much more depth and would personalize each starting region.
I could write a really big wall of text of suggestions and if you're really that interested to hear the feedback, I will do it. And if that's not enough, I would like it to help in another way, it's possible. This game deserves success, because the genre is nearly dead, but currently, you're on the false way. This game is more or less balanced and created for MP in my opinion (Paradox did the same thing with EUIV, but reverted a little bit back the last time, because they get so many negative feedback) and I have the feeling, that the team did the same mistake here. The majority is playing games like this in the SP. And that should be the first focus. And in the end, it shouldn't be a big problem to balance the game, even with specified goods, because, these goods would be more or less luxury goods and would be sold in the other regions, which would add their goods into your realm. This would also open the door to cooperation. Currently, there's no point in cooperation.
I really like the idea behind the game, but it's just too little content for it's size. :(
more info would also be nice so we can see exactly where money is coming and going. i was looking at the screens earlier and noticed i was losing a huge amount on civilian units upkeep but it doesn't mention exactly what that is. i'm assuming it's traders in which case the upkeep seemed pretty massive compared to my income and worse yet those traders were complaining that they needed even more room which if i gave to them would make me lose money
also have to second the content issue. i do enjoy the game but it feels pretty loney just sitting with my villages watching traders do their thing. we need more ways and reasons to interact with the AI and other players
I have mainly played the campaign, I get the impression that there is alot of influences drawn from several board games and pc games sewn into the fabric of this game (and even the style of the campaign in fact!) which could give it quite a significant niche compared to other titles.
Maybe in the future there are more commodities and specialist commodities including a larger range of military unit types and possibly siege options that work with diplomacy too? If it is at all possible even a random map option to procedurally generate a new "europe" map to play on instead of "real world" europe.
I also felt this game could spark even a Grand Ages: Classical spin off too which would be nice to play in the ancient world as well given all the work done with the ruins and tales every where.
So far, apart from a couple of mysteries I'm trying to work out with the ui and mechanics (which is usually half the fun of learning a game anyway), an annoying ruin of eternal savage animal spawning and some sort of invisible bandit camp that my scout cannot find it's been a quite a fun game!