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I think you're doing something wrong. I had 5 cities and I had to do some micro managing between production cost and profit, but I overcame that pretty quickly. You don't want to over produce too much because goods cost money to be processed. You have to find the balance to maintain a steady profit. If you have a business that is over producing at low levels, you may consider dropping it in exchange for a bussiness that has more demand in the area.
I think the game is great. It looks and plays simply enough, but it has this unseen depth to it that I can't quite fathom just yet. Its going to require time to actually understand the games underlying systems.
Though i havent tried it yet i think you need to research the manual traderoutes before you get acces to the port Royal / patrician style trade routes.
If you expand to more products and produce them across various cities, you can reach a threshold where overall demand is higher than production and you can keep up that trend by building more businesses which brings in more population. Using the All Towns tab of the city details helps you see where your production is balanced across all your personally-owned cities.
Also, don't build warehouses everywhere or early. It increases the quantity of good a city will hold onto, but it does so in the "middle" of the price spectrum so it muddies the opportunity to buy low/sell high. It can be helpful to have an upgraded warehouse in a central hub of intersecting automated trade routes so that there is some exchange of more rare resources across intersecting routes.
Having a standing army is IMPOSSIBLE I was stable at 200k I started to build and army that costed about 100k thinking that with the purchase price and upkeep I should at least have a stable market of 50k now
So once my army is mobilized to try to take out a group of bandits that have been robbing my trade route of 50k every 1-2min. but as soon as I am ready to take them from the castle my eco just collapses (I have changed nothing for the last 30min, how does it collapse like that?) and now all the soldiers have no food, all of them desert and I am left with a 76 man army that wont even leave the castle compared to my 1300 man army...
and btw wildlife will destroy your army unless you have 3 mercs squads per wold pack.
It seems the eco changes based on how much money you have, if you have a lot you lose it fast, if you dont have much then you start just hovering between -20k to +20k
From there it's just a matter of continually scaling up until those 5 cities hit 15k then expand slowly from there.
Agreed. The tutorial needs to mention that you may need to balance your production and show how to do that. Surprised this wasn't caught in beta testing.