Grand Ages: Medieval

Grand Ages: Medieval

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Renaming towns so as to make specialties apparent
I generally try to get my towns to concentrate on on one higher tire good and I include the name of that good in the town name field. For what its worth here's a picture
http://steamcommunity.com/sharedfiles/filedetails/?id=791478885

It helps with planning traders route's and just keeping things organized. (Yes, I know that selecting a trader or a settler and holding down the alt key will show me what all f my towns produce. - This is just a shortcut that I've found useful)

I use some standardized names like "Duds" for clothing since the town name field is so limited.

I do also change town names if their specialty changes. Cartagena - Salt will become Cartagena - Meat if they ever get the tools they need to finish building that damned abattoir!
Last edited by Havan_IronOak; Nov 1, 2016 @ 7:47am
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Showing 1-3 of 3 comments
Skybreaker Nov 2, 2016 @ 1:18am 
Hi Havan_IronOak
Thank you for sharing!
Keep it up! :rulez:
-cheers
OldGamer Nov 24, 2016 @ 6:55pm 
All mine keeps saying is either "exess" or cannot produce. Seem like I can never be on its good side.
Surely excess is a good thing, cheaper goods = better standard of living?
No?

and now in this mission settle a village south east of antalya...done that but I cannot build roads to it, i therefore cannot trade, using trk = the people go back again, and I cannot produce anything due to no materials.
how do I do it?
Last edited by OldGamer; Nov 24, 2016 @ 6:56pm
Havan_IronOak Nov 24, 2016 @ 7:05pm 
Side Belediyesi is the nearest big city SE of Antalya (in Turkey) I haven't looked closely at that area in-game but both are coastal towns in Real life. Can't you use a sea route for trade?
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