Grand Ages: Medieval

Grand Ages: Medieval

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Luckerator Jan 23, 2017 @ 3:30pm
Still baffled by warehouses
Do warehouses store goods produced in that town, or just goods not produced by the town? If you build a warehouse in the central town of a six-town cluster, and have several traders going back and forth from that town to the others, do those traders leave and take goods from the warehouse as needed? If they leave goods, are those goods added to the amounts shown on the market trading screen? Does the gamer have to determine which goods and at what prices?
Do the outlying towns benefit from having warehouses? I liked the warehouses and trading in Patrician, but can't figure this one out. Thanks for your help.
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Dray Prescot Feb 1, 2017 @ 10:58pm 
It has been a while since I played GAM, but according to memory a basic Warehouse can only handle 5 types of goods which you specify for that warehouse, which can be expanded to 10 and maybe 15 types of goods. All other goods are produced, bought, and sold to the market of the city (and they are owned by that city, NOT you) they are in where they can be bought and sold by the population of the city or any Traders of any Players (including you) that have permission to do business there. If you control(own) the city then the production facilities are owned and run by you, but the goods are automaticaly sold to the city market unless you have some standing orders on your Warehouse, or maybe on your Traders.

added:
You only own the goods that your Traders have bought and not sold yet to another city. That is your money is tied up in those goods being carried by your Traders. All other goods do not tie up your money.

I think that in GAM that the warehouses real use is to keep Market prices in a city from being too depressed by a lot of goods being sold to the Market. It also keeps other Players' Traders from buying up those goods at those Markets/Cities at really cheap prices and taking somewhere else to make a big profit selling at another city.

In GAM your production facilities are buying any goods that they need from the City Market and NOT from your Warehouse, whereas in Patrician, Port Royal, and Rise of Venice your production facilities used your Warehouse for needed materials for production and sent the goods to your Warehouse, which then could sell to the City Market.

Also in those other games other Players (AI controlled) could build and own production facilities (as well as houses, etc.) in the same cities as you did. That is not the case in GAM.

PS I stopped playing GAM because I thought it was making my Grphics card, GeFoce 960, run too hot and overheating my SSD in a nearby slot.

added: Thinking about it I think that you do not own the goods in the Warehouse in GAM. The only practical function of the Warehouse is to keep commodity prices from being trashed (i.e. driven too low) by large quantities of the goods on the Market at a City. And if the prices are driven too low you can not make a profit selling those goods at that city. It also keeps the prices from collapsing due to large quantities sold, which enables you to make more money when your Trades or production facilities sell there.

While in all the other games, you OWN (and have your money tied up in) all the goods in your countinghouses + warehouse expansions. But any goods in the counting houses + warehouses are not available to the local markets unless you sell them, manually or automatically. And those cities need a supply of those goods to keep their local economies working well.

2nd added: You have to set or choose which 5 goods are kept in the warehouse, all other goods' prices versus quantities versus demnd are not affected by that Warehouse. I am pretty certain that are at least 2 maybe 3 upgrades to a warehouse in one city that increase by 5 goods each per upgrade what goods can be kept in the warehouse. (2 upgrades would cover 15 goods, and 3 upgrades would cover all 20 goods in the game)
Last edited by Dray Prescot; Feb 16, 2017 @ 11:14pm
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