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Not 100% how the tutorial could be improved, but to help the dev understand, would you mind sharing which parts you had problems with?
I typically do a lot of feedback for free demos. Most of the time I just edit my response as I play. Normally no one responds as fast as you.
Alright, since you asked I gave more detailed feedback than I normally would. I even restarted my current run to give better feedback. Ended up falling asleep playing last night but finished unlocking everything and trying everything out. The game has some potential but honestly there's a lot of simple issues that could be fixed and make the game better. Unfortunately with how making games are even if the solution is simple it doesn't mean it'd be easy to implement into the game. But if even a few of my suggestions get through I believe it will help the game improve.
An odd mechanic, and agreed, it should be made more clear.
I actually figured the spray cans might be the solution to the stink, but it is a very weird mechanic agreed. My first play through it was the first thing I unlocked but then I restarted my progress to provide better tutorial feedback and never bought it on the 2nd run until the very end. Was more focused on unlocking all the dice/decks/plushies first since I hadn't unlocked those the first run.