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Here were the 4 matches I ran, ships, and my thoughts:
Match 1: Ranger (Light-Mobile Specialist) 10/2/0/4 Record 11 Mins
Had no issues with the aiming at long range. This was more of a precision test and I think it was a big success. Not much else to say, this is a very specific role. Aside from getting used to the mapping in my head and making a few minor mistakes (Accidentally @Homed once, woops! Considering moving this key to select and swapping with free look, but in later matches I wasn't making this mistake)
Match 2: Colossus (Heavy-Defense Tank) 13/1/0/4 Record 12 Mins
Wanted to test out the use of recall for squadrons to make sure it worked well in Xpadder. For some reason it didn't keep my advanced macros at the time but I made the quick switch in game after a death and it did work incredibly well. Keeping the recall on each ability button as a hold was easy and seemless. Correcting for flak was same as with mouse, wanted to test out a slower and bigger boat for mobility etc. I think I was actually better at manuevering while boosting with a controller than keyboard lmao.
Match 3: Protector (Light-Support Healer) 10/2/4/10 Record 9 Mins
For this one I wanted to test multitasking and a more mobile ship (Ranger doesn't count given how often you just sit around) The healing beam worked as well as with mouse, and the auto lock guns are useful with controller. There were moments were it felt stressful to keep up with swapping between a volley of shots and popping a beam to keep teammates alive, but I think that's more the life of a healer with that kind of ship, and less an issue with the controller.
Match 4: Punisher (Medium-Attack DPS) 16/2/0/7 Record 14 Mins
Best of the 4 matches by far. Wanted to test a down and dirty dps, aggressive play style to really stress test the mobility with these controls. Was landing nearly everything, aiming with timed bombs was good, same for the cannons. Got 2 of the 3 MVP spots, good way to finish the test.
So all in all, after testing with all 4 roles, ship types, and all 3 weight classes, as well as a plethora of game mechanics from healing beams, mobility, squadrons, charged shots, sniper, aimed cannons, it all feels very nice, and again I encourage any feedback from others that try this, suggestions on input changes, and higher level skill testing in AI or PvP. My Discord is in the top post and if you would like to test this out and want a copy of my config to make it easier and you have xpadder, just hit me up ^^
This has always been why I see FS as not really built for controller. Other space craft/fighter games can do it because they don’t need to control the weapon aiming completely independently of the ship movement and orientation simultaneously
I clearly require video footage cause I have no idea how you’re using the d pad and left stick simultaneously with your thumb