Fractured Space

Fractured Space

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OakenWall Dec 18, 2017 @ 12:48pm
So what kind of crew should I use?
Im a new player with around 10 hours played.
I find the crew aspect pretty interesting so want to make a good crew for each ship.

I recently bought : Gladiator and executioner, and i like the venturer..
What kind of crew would these benefit from?

Also, If I buy some crew for fun, whats the difference between dark,pirate and normal?
Was kinda thinking i get a themed pirate crew for fun but who knows if its just waste of cash.

Bonus question, what ship would compliment these 3 that I like for my roster?
Last edited by OakenWall; Dec 18, 2017 @ 12:51pm
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「wew」 Dec 18, 2017 @ 9:18pm 
Engineer for +Armor Strength (highest is +12.5%)
Repair for -Broken Armor Damage (highest is -12.5%)
Navigation for Turn Rate (highest is +12%)
If you don't have crew with the highest just use the best you have

Gladiator and Executioner can use a Tactical with +25% Turret Traverse
Gladiator can use a CAG instead (Squad Cooldown is better than Survival, best is -15% cooldown)
Venturer can use a Utility Officer for Utility Cooldown so you can heal more often (highest is -7.5%)


These are my crews for the Executioner, Venturer and Gladiator
https://imgur.com/a/4oING


The normal, dark and pirate crew are exactly the same and they have the same stats
The only difference is cosmetic and they have different dialogue
ONLY BUY NORMAL CREW PODS, they are the cheapest and contain all 3 crews
The pirate and dark crew pods ONLY contain pirates and dark crew

I really reccomend you buy more ships before crew and implants
I always reccomend the Hunter and Reaper; they're very cheap, easy to learn but very very strong
Spadez157 Dec 18, 2017 @ 9:21pm 
early on, its more important to get ships before crew. crew is more of a late/end game thing.

there is no difference between dark, pirate, and normal, theyre just different themes

you can try out any ship in solo play. you wont get any exp or credits, but you can test out other ships and find ones you like so you can buy them first when you have the credits
OakenWall Dec 19, 2017 @ 6:47am 
Thanks a lot for that image, i tried to copy the things as best i could!
i know crew is probably more a bit of a fun thing but i need to have my fun :D
Might actually get some pirates for theme despite the advice, after I get a ship or 2 more I guess.

I liked hunter when i tested, but is he not verry similar to Pioneer?
That area scan is so handy just that im usually first pick and people dont pick "stealthers" after i first pick pioneer. Il try him in real games since its free rotation now and decide after.
「wew」 Dec 19, 2017 @ 7:05am 
Only similarity between Hunter and Pioneer is their ability to detect cloaked ships
The Pioneer deploys a buoy that is stationary and can be destroyed
The Hunter can force ships within 7.5Km of itself to uncloak

The Hunter has a Blink ability; you essentially teleport. Its weapons are strong and it's a bit slow but if you learn how to use its strengths and strike at the right moments you can be a very effective player
Spadez157 Dec 19, 2017 @ 2:12pm 
the hunters detect also does massive damage to strike craft and drones in its aoe
OakenWall Dec 20, 2017 @ 4:15am 
well i thought the zone scan detected stealthed ships with pioneer, maybe that is not as great ability as i though.. well just using the ships i got for now.
ShiroiWolf Jan 1, 2018 @ 3:51pm 
Some general "meta" playstyle suggestions:

-Maximize what the ship is good at or needs, don't try to make a mediocre or bad attribute good: If for example, your ship is a glass cannon or fragile speedster, don't build it as a tank. maximize it's attack/utility/flight abilities. The one exception to this is Turn Rate/Maneuvering, and occasionally Turret Traverse. If you're in a big heavy, or a ship which needs to be facing a certain direction for the weapons, consider getting improving these stats as needed.

-Simplified Defensive Implant guide: Light ships want Hull Strength to take a few extra hits, Medium ships want either Damage Reduction/ Broken Armor Damage/ armor repair rate, Heavy ships want Armor Strength and Damage Reduction.
OakenWall Jan 1, 2018 @ 7:06pm 
yeah i think i am starting to get the hang of what ships want what. but sure there could probably be improvements. i bought a few packs for fun instead of ships.

I used the pic in this thread, been experimenting a bit from there as I got more ships.

I feel most roles there is use for all kinds of crewmembers so I go for style mostly and fix the stats a bit with implants.

Some exceptions

Repair :Broken armor trait feel superior on pretty much all ships except my venturer.
If repair increased stuff like the aegis shield i think there would be more use.
I have no idea what ship want "comms"
I use jump core on a light ship, seem to work well.

To bad my best repair(12% broken armor) is that "dark ape" crew member and I really dont like his voice acting :/
Last edited by OakenWall; Jan 1, 2018 @ 7:16pm
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