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You have 1.9 hours on record which means in the best case you've played 3 matches. In the worst you left the game running while you had dinner. If you can't complete a 15 minute tutorial without getting triggered this game is probably not for you.
Please, for your own and our sake. Do endure the tutorial. It will help you catch up with the Games state
The tutorial being mandatory is a good thing. This game isn't a shallow pew-pew "kill anything that moves" arena shooter like Dreadnought, it has actual depth. There are things you NEED to know, like how to upgrade, when to go to Gamma, how to repair, that capping and not killing wins the game, etc.
There was a time when the game didn't have a tutorial and it was horrible. The most frequently asked question was "how do upgrade" and in literally EVERY MATCH there were at least two players (one from each team) that jumped to Gamma right at the start and battled it out there for the entire match, effectively turning it into a 4v4.
Yes, the tutorial can be annoying but on a grand scale it is a very good thing and it takes only 10-15 minutes to complete. Just do it, it really isn't that bad. And you only have to do it once.
Even if it didn't kill you or me or everyone else, it could potentialy stop some players from playing the game in the first place because there are a few that just say mandatory tutorial? I'm not stupid and leave without looking any further.
There is a VERY SIGNIFCANT difference of the situation before and after, and since the tutorial was made mandatory the situation is MUCH better.
And about players who can't make it through the toturial - if someone has such massive ADHD issues that he can't even play through a 15 minute tutorial he doesn't have what is required to play the game anyway. We don't need every hyperactive attention disorder derp in the game, that's entirely okay.
Can it be that every year the idioticy of players/peoples growing bigger and bigger?
Most modern games are so dumbed down that probably even apes could be a good at them. This is just the symptom of a player generation that is mostly used to games that doesn't require them to use their brains.
Plenty of the 90's games did this, they just hid the fact they were doing it with a campaign mode. The most common technique used was to withhold abilities and units until later missions so that your understanding ramped up over time.
Games from the 90's were not necessarily "harder", but technology was weaker and research in to user interfaces was less progressed making it seem that way. People often don't remember their childhood quite as well as they think they do.
The truly "hard" games all came out in the 70's and 80's. These were mostly hard by design because arcade machines were a hugely profitable enterprise at the time. The harder you made a game the more quarters got pumped in to a machine. Games were often made hard by making them 100% discovery oriented twitch action where timing and speed were often critical to success. Players were usually only given the most rudimentary instruction in playing the game. They were forced to discover many things on their own.
By the 90's a slow shift in design philosophy was starting to occur. It no longer made sense to withold information from the user, because your sales were not based on how often a player failed. They were based on how many people bought your game for their console or PC. When you feel like you can be successful in a game, you tend to enjoy it more.
The TL;DR: Games were once harder because money, but the 90's are a bad example of "hard". Games are now easier because better technology and money.