Knights of Pen and Paper 2

Knights of Pen and Paper 2

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Any point to the kawaii sofa?
It says -2 to threat but if that goes for your entire party then nothing realy changes. Everyone has the same ratio to each other but only its actual value is less. So is there any point to the kawaii sofa?
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Showing 1-6 of 6 comments
Macdallan Apr 7, 2017 @ 5:45pm 
Seems pointless to me, -2 is almost nothing once you hit level 15+. I took a +2 trinket off someone and it changed his threat -1%, so it basically did almost nothing.

This is just a guess, but I think if overall threat is lowered, those with more threat get a slightly higher percentage, so the -2 overall threat rating might actually help those with higher threat get a slightly higher % of the hits, but only just a smidge. I'd only buy it if I had extra gold and was trying to buy everything.
DonVino Apr 8, 2017 @ 11:50am 
i dont know how the math behind works, but it actually is a really good thing if you have a party with a single or two tanks and the rest is low threat. Its not really the difference between that counts, its more the A has x-times higher than B.

Example from my group.
Without couch: Tank has 59 and a 56%, mage has 3 and 3%
With couch: Tank has 57 and 59%, mage has 1 and 1%

So yeah, it shifts the balance so the high threat targets get slightly higher in % of being attack, but yeah, overall imo not worth it.
Bootch Apr 12, 2017 @ 2:35pm 
agree with DonVino but imho its better then you think
especially with low threat groups
ie single tank w/ mage/cleric/ninja (w/ vanish)/warlock/psion/ and certain builds of other classes

so basically threat is
each char Threat% ==(Char Threat) / (Total Threat of Group)

in Dons Group
Toon
Threat
Percent
With Divan
Threat
Percent
Tank
59
56%
57
59%
Mage
3
3%
1
1%
Others
44
41%
38
40%
Total
106
96

so yeah a 59 Threat tank is going to eat up a big %
but with 44 (38) among the 3 others the effectiveness of Divan is minimilized

For Example Purposes Only:

Compare to Lo Threat Group
All Toons start w/ 2 Body then Char/Race/Class are added
Class: Tank (3-4 Body) / Ninja(vanish) (1 Body) / Mage (1 Body) / Cleric (2 Body) / Thief (1 Body)
Race: Tank is Dwarf others are not (2 Body w/ Game Room Item)
Char: Tank * (1-3 Body) / Bookworm (0 Body) / Lab Rat (0 Body) /Exchange Student (1 Body) / Other * (0-3 Body)

Starting Threat (assumes Ninja always vanished)
Toon
Threat
Percent
With Divan
Threat
Percent
Tank
7
37%
5
42%
Mage
3
16%
1
8%
Ninja
1
5%
1
8%
Cleric
5
26%
3
25%
Thief
3
16%
2
17%
Total
19
11

w/ minor gear
couple weapons on tank
min threat version add threat reduction for cleric+thief
Toon
Threat
Percent
With Divan
Threat
Percent
Tank
17
59%
15
79%
Mage
3
10%
1
5%
Ninja
1
3%
1
5%
Cleric
5
17%
1
5%
Thief
3
10%
1
5%
Total
29
19

so for this group Divan is very helpful
while Tank Threat is lo 17(15) its a bigger Percentage of the whole
Last edited by Bootch; Apr 12, 2017 @ 2:41pm
Techno Brownie Apr 12, 2017 @ 4:37pm 
Originally posted by Bootch:
All The Math
Well ♥♥♥♥. Thats alot of Numbers. I guess I'll keep this in mind if I run out of trinkt slots or something. Thanks.
Macdallan Apr 13, 2017 @ 6:01am 
So, after all these numbers, basically what I said is how it works. Glad to know.

Despite all this information I still think it's practically useless. According to the "numbers" the only builds where it works well are extremely low threat groups, so pretty much a couple very specific builds. Plus therer are enemies that ignore threat. Plus some enemies use AoE which ignores threat also. Plus RNG is just that, random. No matter what your % says there's always that chance your low threat characters will still get owned two or three rounds in a row.

I'd rather build a solid team that can take a few hits than min/max for threat. Of course you stack it on your tank(s), but I don't care if my support characters are at 4% or 7%. Both are low, and both are likely to come up once in a while.
Nukkels May 17, 2017 @ 2:33am 
I think this is for reducing your threat on most characters as close to 0 as possible and having high threat on a tank, like a Knight - then his spell based on threat percentage comes into play and it pretty much ensures your other characters never get hit directly. This can allow them to wear lighter armour that doesn't decrease energy.
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Date Posted: Apr 6, 2017 @ 6:59pm
Posts: 6