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This is just a guess, but I think if overall threat is lowered, those with more threat get a slightly higher percentage, so the -2 overall threat rating might actually help those with higher threat get a slightly higher % of the hits, but only just a smidge. I'd only buy it if I had extra gold and was trying to buy everything.
Example from my group.
Without couch: Tank has 59 and a 56%, mage has 3 and 3%
With couch: Tank has 57 and 59%, mage has 1 and 1%
So yeah, it shifts the balance so the high threat targets get slightly higher in % of being attack, but yeah, overall imo not worth it.
especially with low threat groups
ie single tank w/ mage/cleric/ninja (w/ vanish)/warlock/psion/ and certain builds of other classes
so basically threat is
each char Threat% ==(Char Threat) / (Total Threat of Group)
in Dons Group
so yeah a 59 Threat tank is going to eat up a big %
but with 44 (38) among the 3 others the effectiveness of Divan is minimilized
For Example Purposes Only:
Compare to Lo Threat Group
All Toons start w/ 2 Body then Char/Race/Class are added
Class: Tank (3-4 Body) / Ninja(vanish) (1 Body) / Mage (1 Body) / Cleric (2 Body) / Thief (1 Body)
Race: Tank is Dwarf others are not (2 Body w/ Game Room Item)
Char: Tank * (1-3 Body) / Bookworm (0 Body) / Lab Rat (0 Body) /Exchange Student (1 Body) / Other * (0-3 Body)
Starting Threat (assumes Ninja always vanished)
w/ minor gear
couple weapons on tank
min threat version add threat reduction for cleric+thief
so for this group Divan is very helpful
while Tank Threat is lo 17(15) its a bigger Percentage of the whole
Despite all this information I still think it's practically useless. According to the "numbers" the only builds where it works well are extremely low threat groups, so pretty much a couple very specific builds. Plus therer are enemies that ignore threat. Plus some enemies use AoE which ignores threat also. Plus RNG is just that, random. No matter what your % says there's always that chance your low threat characters will still get owned two or three rounds in a row.
I'd rather build a solid team that can take a few hits than min/max for threat. Of course you stack it on your tank(s), but I don't care if my support characters are at 4% or 7%. Both are low, and both are likely to come up once in a while.