Arms of God

Arms of God

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Eventual multiplayer coop?
Are you going to add non-local coop at some point? Would love to play this with friends and synergize builds.

Loving the game so far! Super fun, music is awesome, builds are varied and fun!
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I’ve thought about this a lot, and honestly, from a game development perspective, a game designed for four-player online co-op is fundamentally different from one designed for singleplayer.

Games like Helldivers 1 and 2 work so well because they were built from the beginning around playing with friends. I don’t think forcing four-player online co-op into Arms of God in its current form would produce a good experience.

There is also a huge technological difference between building a single player (local co-op too) game and a fully networked multiplayer game. It is not simply a matter of adding online connectivity to the existing mode.

To make it work properly, I would want to design the game around co-op from the ground up, with character classes that complement each other, builds that create synergies between players, and an architecture that can reliably support multiplayer.

So, to be completely honest, I currently think adding full online co-op directly to AoG would be the wrong decision. I know some players may be disappointed by that, but I don’t believe the game in its current form is well suited for it.

Nothing is set in stone, and right now I already have my hands full with the current roadmap: [https://store.steampowered.com/news/app/3100310/view/686383649529007352?l=english]

In the longer term, I’m more inclined to create a separate version or game designed specifically around co-op. I’m a solo developer and not a multiplayer specialist, but I know that building AoG as a full multiplayer game would have taken at least twice as long.

Thank you for the kind words, by the way. I’m really glad you’re enjoying the music and experimenting with the builds!
Arms of God trilogy :D
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