Arms of God

Arms of God

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AMD GPU leak / heating issue?
Card instantly burns to 100 degrees and forces PC to shutdown
Trying to figure out some work arounds - lower resolution, quality etc. but then notice game flow problems, unsure what the best route here is to keep the AMD card cooler
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Hey! First of all - you can try limiting the framerates. It should already help with the temperature. If you already have a specific FPS cap, let us know.
Hey Jay!

I'm using AMD Radeon chill to limit it -
I've tried most tricks and options.

Going to keep experimenting with it, based on other games with similar graphics this should run fine, something odd is happening to completely max out the GPU

Will play around with resolution and frame limits again, this game is the first time I've experienced something like this going on, stay tuned
https://youtu.be/2-VeaCDZ65A?si=I49kj4Lse7d5iDgi
It will help you with many games. I know, it's annoying that you must do it manually, but it solves this problem in many games. Also was looking for this solution when launched 40K Inquisitor Martyr.
Originally posted by gl00m:
Card instantly burns to 100 degrees and forces PC to shutdown
Trying to figure out some work arounds - lower resolution, quality etc. but then notice game flow problems, unsure what the best route here is to keep the AMD card cooler

What GPU do you have specifically? Also, if you dont have AMD adrenaline software, get it.

Set max frame rate in-game if you can to whatever the refresh rate of your monitor is. If no option in-game, you can set it in adrenaline software Gaming tab -> graphics tab -> then scroll down to framerate target control and enable it and then set that slider fps thing to whatever you monitors refresh rate is.

I have an amd 6900xt 16gig for reference when talking about how to solve problems with it / amd gpus in some games in the following message.

After you have amd adrenaline software. open it and then go to the performance tab, then tuning tab, at top should be system section and system tuning control, make sure its set to custom setting and not default.

Then scroll down under GPU control and make sure that is set to manual tuning, and then under fan control for gpu, select enable button, then make sure "zero rpm" is not selected as it usually is by default. This will allow the fan to always be running and less chance of heavy load temp spikes.

This next part helps with most games with high end amd gpu's.
You can also adjust voltage% and and max frequency% if you select the enable button on gpu tuning on the same page as before.

In general if you undervolt amd gpus, they perform faster and dont get as hot or have memory issues.

I usually set max frequency% to 80-90%, and voltage to 10-15% over whatever i set the frequency to. So if i set max frequency% to 80%, ill set voltage% to 90-95%. As for minimum frequency%, you can set that to 0% if its not there by default.

Higher end AMD gpus are basically drag racing engines with no rev-limiter and sometimes you need manually set limits or it will over-rev itself basically. (i use race engine analogy because i have a 1500hp nitrous big block 69 roadrunner drag car lol)
Thing is this is the only game that has felt like it's tying to max out the GPU for virtually no reason

I got a 6900xt, the card is known for running hot but AOG suddenly will just spike temp into oblivion in game on medium settings with 90fps cap lol
O
Gonna do my best to troubleshoot and then advise the fix if I find it!!
Thanks for the info, this is weird because the game works on 960 gtx - 14y old graphic card on 60fps. I'm not sure if there is much I can do with the optimization. Fullscrean explosions and a weapon with 20projectiles and 10 bounces can be also a problem. But except that it should run smoothly with your graphic card.
What is your resolution?
1. Try to set antyaliasing to high (ultra use is a superscale resolution (double the size))
2. Set max fps to 60 - but 90 should be also fine)
3. Add "-dx11" into launch steam game settings.
I will try to read more over the internet. Maybe there is a problem with Unreal Engine specyfic version with this graphic card.
The only idea I have for now is that the GPU cannot process the shaders so it is using 100% of the gpu to recompile them. One thing I could do is to add seperate process during loading the game to process ale the shaders before opening the game.
For this issue adding -dx11 might help.
Originally posted by Dark Jay Studio:
The only idea I have for now is that the GPU cannot process the shaders so it is using 100% of the gpu to recompile them. One thing I could do is to add seperate process during loading the game to process ale the shaders before opening the game.
For this issue adding -dx11 might help.

I believe this was on my end with AMD drivers causing problems! Even Palworld at 60fps mid settings was causing it to overheat, so def on my end. With a recent update on AMD's side things are not nearly as hot
AMD 9070xt here, limiting to 142fps. no overheat issue. GPU is air cooled, CPU watercooled
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