Nordhold: Origins

Nordhold: Origins

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Percy Jackson Sep 27, 2024 @ 11:04am
Most Broken/OP Strategies
I have played the game. I like it.
Won/completed level 20 2-3 times using a couple of different strategies.

However, I know that usually such games can have far better strategies. What is the most OP strategy that you can use?
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Showing 1-9 of 9 comments
Lugard Sep 27, 2024 @ 12:35pm 
I reckon that completely depends on what you want to achieve.
If you want to get into the highscore then it's best to focus on low damage but high fire rate. Overkill is lost dps, so shooting 3x50 damage of which 25 is lost on the last shot is inferior to 6x25 damage where the last shot hits another orc. A blocked shot is also loss in dps so accuracy is actually useful.

Personally though I am focusing mostly on max power for the real release and hopefully the mini endless mode, spreading tower upgrades based on what gives me the most damage. You get to a point where 10% crit chance adds more actual damage then another upgrade in damage or fire rate. I am also very very addicted to the range upgrade, that can make a single rune tower turn into a solo boss killer.
And since I like upgrading towers I focus on building and upgrading the workshop quickly after turn 10, especially if you get that double upgrade relic from the boss.

Lastly keep long term benefits/costs in mind. An upgrade to the trade post is fine initially, but the last two upgrades take about 9 and 12 turns to payback (respectively). The same goes for the worker count, how long does it take to earn back the grain (and housing) investment (it depends on the upgrades in the tavern and brewery, so hard numbers are hard to give).
Right now the game is over after turn 20, so why end with less resources/towers?
Last edited by Lugard; Sep 27, 2024 @ 12:37pm
Percy Jackson Sep 27, 2024 @ 6:55pm 
How is the high score calculated? I am not too interested in high score at the moment.
Nando | Stunforge  [developer] Sep 27, 2024 @ 7:09pm 
Originally posted by Percy Jackson:
How is the high score calculated? I am not too interested in high score at the moment.
Is currently calculated from the number of waves, the DPS of the last wave (incl. Spell Damage) and the remaining resources. However, we are currently working on a mini Endless Mode for Origins, which should make this even more interesting for those who like to play on leaderboard.
Percy Jackson Sep 28, 2024 @ 12:26am 
Originally posted by Nando | Stunforge:
Originally posted by Percy Jackson:
How is the high score calculated? I am not too interested in high score at the moment.
Is currently calculated from the number of waves, the DPS of the last wave (incl. Spell Damage) and the remaining resources. However, we are currently working on a mini Endless Mode for Origins, which should make this even more interesting for those who like to play on leaderboard.

I think high score is better based on number of waves achieved.
And the endless mode should take care of differentiating between players.
Nando | Stunforge  [developer] Sep 28, 2024 @ 10:52am 
Originally posted by Percy Jackson:
Originally posted by Nando | Stunforge:
Is currently calculated from the number of waves, the DPS of the last wave (incl. Spell Damage) and the remaining resources. However, we are currently working on a mini Endless Mode for Origins, which should make this even more interesting for those who like to play on leaderboard.

I think high score is better based on number of waves achieved.
And the endless mode should take care of differentiating between players.
Exactly, that's the main thing. The only exciting thing is: What if the same wave was achieved? Then you need distinguishing features such as kills/DPS or similar. - Mini Endless will solve this particularly well.
Evelyn Sep 28, 2024 @ 12:45pm 
Originally posted by Nando | Stunforge:
Originally posted by Percy Jackson:
How is the high score calculated? I am not too interested in high score at the moment.
Is currently calculated from the number of waves, the DPS of the last wave (incl. Spell Damage) and the remaining resources. However, we are currently working on a mini Endless Mode for Origins, which should make this even more interesting for those who like to play on leaderboard.

This information needs communicated in the game somehow to give people not browsing these forums a chance of climbing the leaderboard
Nando | Stunforge  [developer] Sep 28, 2024 @ 1:34pm 
Originally posted by Evelyn:
Originally posted by Nando | Stunforge:
Is currently calculated from the number of waves, the DPS of the last wave (incl. Spell Damage) and the remaining resources. However, we are currently working on a mini Endless Mode for Origins, which should make this even more interesting for those who like to play on leaderboard.

This information needs communicated in the game somehow to give people not browsing these forums a chance of climbing the leaderboard
The next patch will actually solve this anyway :)
ANARCHY Apr 3 @ 1:04pm 
Runestones towers, a nice big winding around a nice spot with a +4 in the middle, BUNCH of runestone towers all transfering to the middle one, 187% dmg transfer, Trinity 69%, Focus Rune 20%, Fire rate +24%, works pretty good.
Originally posted by ANARCHY:
Runestones towers, a nice big winding around a nice spot with a +4 in the middle, BUNCH of runestone towers all transfering to the middle one, 187% dmg transfer, Trinity 69%, Focus Rune 20%, Fire rate +24%, works pretty good.

Till what wave did you clear?
At what Ascension?
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