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If you want to get into the highscore then it's best to focus on low damage but high fire rate. Overkill is lost dps, so shooting 3x50 damage of which 25 is lost on the last shot is inferior to 6x25 damage where the last shot hits another orc. A blocked shot is also loss in dps so accuracy is actually useful.
Personally though I am focusing mostly on max power for the real release and hopefully the mini endless mode, spreading tower upgrades based on what gives me the most damage. You get to a point where 10% crit chance adds more actual damage then another upgrade in damage or fire rate. I am also very very addicted to the range upgrade, that can make a single rune tower turn into a solo boss killer.
And since I like upgrading towers I focus on building and upgrading the workshop quickly after turn 10, especially if you get that double upgrade relic from the boss.
Lastly keep long term benefits/costs in mind. An upgrade to the trade post is fine initially, but the last two upgrades take about 9 and 12 turns to payback (respectively). The same goes for the worker count, how long does it take to earn back the grain (and housing) investment (it depends on the upgrades in the tavern and brewery, so hard numbers are hard to give).
Right now the game is over after turn 20, so why end with less resources/towers?
I think high score is better based on number of waves achieved.
And the endless mode should take care of differentiating between players.
This information needs communicated in the game somehow to give people not browsing these forums a chance of climbing the leaderboard
Till what wave did you clear?
At what Ascension?