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Yes, the 1st boss is very tough - but that's how it should be. Especially in the demo we only have 20 waves and they still have to be challenging. What do you mean by losing “Meta Currency”? You only lose Honor when you spend it. Or have you encountered a bug?
Yes, the explanation of why you unlock the 3 new buildings is still missing, good point.
All banners have their strengths and their individual setup, where they can work well. Both of the banners you mentioned were successfully used by the Rank1 player, for example. It always depends. And that's where the RNG comes in: RNG is a good thing, but it can also be annoying. It can be annoying if you want to have the perfect run as you imagine it. But RNG sometimes opens your eyes to other builds, to other possibilities, presents you with other challenges and leads organically to exploration. Since the last patch, the map is also less luck-dependent and for the full version, additional RNG controllers such as “Banishs” etc. have been added. But also many more possibilities :)
I hope you had fun so far.
You buy the mill, buy worker nr4 and probably the tavern (trade harbor is an option but the tavern bonus is stronger in the beginning imo) and then decide on gold upgrades, but in the end, there is not much choice.
Something like chosing between 3 common relics instead of one random relic would be nice, just to give players a bit more choice during the first 5 rounds of a new run. StS is really good ad giving some fun choices at the start of each new run.
Hope you will like it.
The problem is not me wanting a perfect run, but rng having an insanely high impact on your chances at start. Like getting a hero with extra wood. There is a guy who says he already reaching lvl 20 with a consistent strategy, without econ. In games like this econ should be something just get over with, so later in the game you can focus on how to deal with waves. My concern is the amount of busywork with econ, and not much return on investment. Even when you purely push economy you don't get noticable returns on investment by wawe 10. If you scatter your investments, then you won't get much towers either. Tried the build tall style it's not working well, because econ isn't helping much. Tried the scatter aproach it's working, but looked into what the guy wrote, it can work. But it's singularly boring over optimization. That could be good if you wan't the game to be extremely hard. Yeah that's nice for some people. BUt then the game loose the thing what most rougelites thrive in. Fun short runs, where you learn mistakes, and can experiment. Here you are set up into a singular path. Maybe just me not seeing the other upgrades avaliable and not having said bonuses makes scaling worse.
Also the loose of meta currency per run, is a little disappointing. Also not encourages experimentation. If you fail, you just lost everything. Works in some games, but when you have meta progression, then it feels bad to loose all your currency every run.
Thanks for sharing your thoughts! We understand your concerns about RNG and the economic aspects at the start. We're currently in the prologue phase, where we're introducing the core loop and planning more variety early on, including city elements. Regarding meta currency, you don't actually lose progression; it accumulates over runs, encouraging experimentation without the fear of losing everything.
Appreciate your feedback as we continue to refine the game!
Cheers
Nando
Then it's a bug because after every run honor resets to zero. If it wouldn't I would have unlocked everything, but I can't because I have to get 500 honor a run before I can proceed.
Just played a game today, and it's not resetting anymore. So then you already solved it, or was just something weird. Because before this I lost all honor every single run.
There should be some logic so that multiple towers don't attack a target that is already going to take lethal damage from a single tower.
Luck rules whether you will win, not skill. Later levels randomize to such an extent that unless you have some super fusion build, you will be steamrolled as it's near impossible to suddenly switch your tower builds to accommodate the next wave due to the high cost of inflation on towers.
One wave you get hit with shield bearers and high hp mobs, next wave it's tons of mobs that spawn 10 when killed but if your build is for high hp mobs / shield bearers, when those spawners die and release 10 mobs each, you will be steamrolled because your towers aren't designed for that many spawners at one time. Restart!