Strike Buster

Strike Buster

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ruff1298 Sep 5, 2024 @ 8:19pm
Feedback: Interesting Concept, Gameplay Is A Little Uninspired and Hard to Read
For how big the tutorial and lengthy the tutorial was, I think it missed somethings like how the weapons are color-coded to enemies and will do significantly more damage to them.

It was not something I couldn't get right away after a minute, so good job on you for making your main gameplay mechanic very easily readable, even without a tutorial explaining it outright.

However, it feels a little uninspired.

It would make more sense to me if each enemy type had a specific weakness, like the Laser Cannon works best for armored foes with shields because it burns through them. Having the same enemy type, but just a different, arbitrary color makes weapon switching feel like an extra layer of complexity without much depth.

I feel it would be better if you picked each weapon not because "That's the color I need to shoot them with." but because each weapon has a tactical advantage that works best with that enemy type. Red machine gun enemies could be moving faster and dodge, requiring the extra shots to hit them, or Purple enemies have a special energy barrier that is easily drained by purple shots.

The pixel art is great and is very easily readable, I want your artist/s to flex and give a more obvious, intentional method to the gameplay rather than "This enemy is color X, that's why you need to use color X."

Once they start mobbing together with different colors, it feels more like a chore to weapon switch. It's the same enemy, they behave the same, it's just the color is different, so it feels cheap.

The character design is great. The girls all look interesting at a glance and I'd love to see them. The mood is good with the "suspicious sci-fi future military." But, the gameplay itself feels like it needs more variety and depth.

It just feels like "kite and shoot the one type of enemy, sometimes a boss." The weapons feel like fake depth because there's no understandable, tactical reason to use them for different enemy types, it's just the colors that change.

P.S. Right stick to fire is a little confusing for controller. Maybe consider an "auto-fire" mode? I usually associate Right stick with "aiming" rather than "firing," outside of the Ape Escape series.
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LiangMeng1993  [developer] Sep 9, 2024 @ 10:15pm 
Thank you for your feedback!
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